Boondorl
53270f0bc8
Added ChangeTeam function for teamplay
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Also removes the TeamLibrary global since all it did was call what should've been static functions.
2024-05-26 20:31:50 -03:00
Boondorl
a8e350aed8
Renamed Networking Functions
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New names more appropriately match the size of the value they write to/read from the stream.
2024-01-05 23:33:15 +01:00
Ricardo Luís Vaz Silva
aed85a25a2
serialize cvars
2023-11-25 21:06:39 -05:00
Christoph Oelckers
89535b803a
Backend update from Raze.
2023-10-07 18:42:24 +02:00
Christoph Oelckers
1717ff47b2
add GetChars() accessors to many FString uses where const char* is wanted.
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By no means complete, it's just a start to get rid of that automatic type conversion operator.
2023-10-03 14:27:39 +02:00
Christoph Oelckers
8aaab153fa
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
Christoph Oelckers
4032576519
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
Christoph Oelckers
3d2578820b
- block direct comparisons of TAngle with floats
2022-08-26 18:01:52 +02:00
Christoph Oelckers
f0fbdba593
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
Christoph Oelckers
390bf58698
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
c1a8776a15
- updated common code from screenjob branch.
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That is, all parts not related to cutscenes.
2021-08-03 12:30:44 +02:00
alexey.lysiuk
72c8df530f
- fixed compilation of optimized GCC and Clang targets
2020-04-12 11:03:25 +03:00
alexey.lysiuk
f0ca7fb213
- fixed compilation of Linux targets
2020-04-12 11:03:01 +03:00
Christoph Oelckers
7b292cca57
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
Christoph Oelckers
56f2b2ac56
- reduce backend's dependency on game state by using callbacks.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
05d8856fe0
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
Christoph Oelckers
6bccde3b51
- renamed the file system related classes to actually use the term "FileSystem".
2020-04-11 14:00:18 +02:00
Christoph Oelckers
ace3e29473
- removed the implicit conversion operators from FName.
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These were creating dangerous interdependencies. It is better to do explicit conversions when needed.
As an added plus, this means that zstring.h no longer depends on name.h which was very annoying.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
3db56651f4
- avoid using plain char pointers to store script data for FraggleScript.
2020-04-11 14:00:07 +02:00
Christoph Oelckers
5865c4dcca
- use FString to manage strings in bot code.
2020-04-11 14:00:07 +02:00
Christoph Oelckers
2a16fb9d28
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00