Christoph Oelckers
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b06af634e2
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- added a flash component to the colormap shader.
Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
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2020-06-07 09:16:56 +02:00 |
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Christoph Oelckers
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1346787e29
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- moved 2 more modules to 'common'.
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2020-04-26 21:38:34 +02:00 |
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Christoph Oelckers
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f8dcb09ff0
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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Christoph Oelckers
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ba0b42465d
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- changed shadowmap setup so that the AABB tree is owned and controlled by the map, not the renderer.
Needed to properly separate game logic from backend implementation, the shadowmap had both in the same object thanks to the old setup.
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2020-04-26 18:54:43 +02:00 |
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Christoph Oelckers
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cf41a0b1fb
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- moved hw_cvars to 'common'.
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2020-04-26 11:38:38 +02:00 |
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Christoph Oelckers
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686aa9779d
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- moved VR code and IntRect to 'common'
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2020-04-26 10:26:29 +02:00 |
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Christoph Oelckers
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4b56714199
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- made hw_postprocess.cpp compatible.
The shadowmap is not universal, it depends on Doom's map format.
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2020-04-26 00:03:08 +02:00 |
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Christoph Oelckers
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21f32834b2
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- moved the postprocessing code to 'common', except for the game-dependent script exports.
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2020-04-25 22:37:27 +02:00 |
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