vkdoom_m/src/gl
2016-12-06 13:55:46 -05:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-06 12:59:03 +01:00
dynlights - fixed: Random flicker lights must set up their size on the first tic they are run. If not they will keep the radius of the previous effect which may be too large. 2016-12-06 18:35:34 +01:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-06 13:55:46 -05:00
scene Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-12-06 13:55:46 -05:00
shaders Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system Fix buffer overrun 2016-12-05 04:05:55 +01:00
textures Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00