vkdoom_m/src/gamedata
Christoph Oelckers bb8db9422f - scaled down the texture colorization feature for easier usability.
It makes little sense exposing every minute detail of this through UDMF.
Setting it up that way is far too complicated. Using virtual textures that map to a real texture plus a colorization record should be far easier to use by mappers.
This also doesn't piggyback on the Doom64 color feature anymore and is completely separate, despite some redundancies.
This is still missing the texture definition part, though.
2019-12-20 22:25:10 +01:00
..
fonts - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
resourcefiles - fixed bad variable name for lump filter 2019-11-04 00:08:06 +01:00
textures - upsample texture if width * height is less or equal to gl_texture_hqresize_maxinputsize squared 2019-12-20 18:11:22 +02:00
xlat - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
a_keys.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
g_mapinfo.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - added ability to set custom alternative HUD 2019-11-26 15:45:18 +02:00
gi.h - added ability to set custom alternative HUD 2019-11-26 15:45:18 +02:00
gstrings.h
info.cpp - do not allow summon CCMD to spawn abstract classes 2019-12-12 02:13:19 +01:00
info.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
keysections.cpp - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
p_terrain.h - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
r_defs.h - scaled down the texture colorization feature for easier usability. 2019-12-20 22:25:10 +01:00
statistics.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
stringtable.cpp Fix compile error 2019-12-15 17:32:12 +01:00
stringtable.h - when altering the default string table, make sure that all existing text for the given label is removed that comes from an older resource file. 2019-04-13 14:43:49 +02:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp - fixed UMAPINFO episode parsing 2019-07-16 12:39:36 +03:00
w_wad.cpp - handle mirroring in MNTR sprite renaming 2019-12-07 14:58:23 +02:00
w_wad.h - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-13 13:55:53 +02:00
w_zip.h