vkdoom_m/src/swrenderer/things
2017-03-12 20:40:00 +01:00
..
r_decal.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_decal.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_particle.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_particle.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_playersprite.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_playersprite.h Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
r_sprite.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_sprite.h Calculate sprite dynamic light contribution and pass it along to the sprite drawer 2017-02-14 06:37:06 +01:00
r_visiblesprite.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_visiblesprite.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.cpp Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_voxel.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_voxel.h Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL 2017-02-11 22:10:52 +01:00
r_wallsprite.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_wallsprite.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00