vkdoom_m/src/sound/i_sound.cpp
Randy Heit 01f59fa85f - Added an alternate module replay engine that uses foo_dumb's replayer, a
heavily customized version of DUMB (Dynamic Universal Music Bibliotheque).
  It has been slightly modified by me:
  * Added support for Ogg Vorbis-compressed samples in XM files ala FMOD.
  * Removed excessive mallocs from the replay core.
  * Rerolled the loops in resample.c. Unrolling them made the object file
    ~250k large while providing little benefit. Even at ~100k, I think it's
    still larger than it ought to be, but I'll live with it for now.
  Other than that, it's essentially the same thing you'd hear in foobar2000,
  minus some subsong detection features. Release builds of the library look
  like they might even be slightly faster than FMOD, which is a plus.
- Fixed: Timidity::font_add() did not release the file reader it created.
- Fixed: The SF2 loader did not free the sample headers in its destructor.


SVN r995 (trunk)
2008-05-29 23:33:07 +00:00

228 lines
4.8 KiB
C++

/*
** i_sound.cpp
** Stubs for sound interfaces.
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "resource.h"
extern HWND Window;
extern HINSTANCE g_hInst;
#define USE_WINDOWS_DWORD
#else
#define FALSE 0
#define TRUE 1
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include "doomtype.h"
#include "m_alloc.h"
#include <math.h>
#include "fmodsound.h"
#include "m_swap.h"
#include "stats.h"
#include "files.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "i_sound.h"
#include "i_music.h"
#include "m_argv.h"
#include "m_misc.h"
#include "w_wad.h"
#include "i_video.h"
#include "s_sound.h"
#include "v_text.h"
#include "gi.h"
#include "doomdef.h"
EXTERN_CVAR (Float, snd_sfxvolume)
CVAR (Int, snd_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Int, snd_buffersize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (String, snd_output, "default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// killough 2/21/98: optionally use varying pitched sounds
CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE)
SoundRenderer *GSnd;
//
// SFX API
//
//==========================================================================
//
// CVAR snd_sfxvolume
//
// Maximum volume of a sound effect.
//==========================================================================
CUSTOM_CVAR (Float, snd_sfxvolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
if (self < 0.f)
self = 0.f;
else if (self > 1.f)
self = 1.f;
else if (GSnd != NULL)
{
GSnd->SetSfxVolume (self);
}
}
void I_InitSound ()
{
/* Get command line options: */
bool nosound = !!Args->CheckParm ("-nosfx") || !!Args->CheckParm ("-nosound");
if (nosound)
{
I_InitMusic ();
return;
}
GSnd = new FMODSoundRenderer;
if (!GSnd->IsValid ())
{
delete GSnd;
GSnd = NULL;
Printf (TEXTCOLOR_RED"Sound init failed. Using nosound.\n");
}
I_InitMusic ();
snd_sfxvolume.Callback ();
}
void I_ShutdownSound (void)
{
if (GSnd != NULL)
{
delete GSnd;
GSnd = NULL;
}
}
CCMD (snd_status)
{
if (GSnd == NULL)
{
Printf ("sound is not active\n");
}
else
{
GSnd->PrintStatus ();
}
}
CCMD (snd_reset)
{
SoundRenderer *snd = GSnd;
if (snd != NULL)
{
snd->MovieDisableSound ();
GSnd = NULL;
}
I_InitSound ();
S_Init ();
S_RestartMusic ();
if (snd != NULL) delete snd;
}
CCMD (snd_listdrivers)
{
if (GSnd != NULL)
{
GSnd->PrintDriversList ();
}
else
{
Printf ("Sound is inactive.\n");
}
}
ADD_STAT (sound)
{
if (GSnd != NULL)
{
return GSnd->GatherStats ();
}
else
{
return "No sound";
}
}
SoundRenderer::SoundRenderer ()
{
}
SoundRenderer::~SoundRenderer ()
{
}
FString SoundRenderer::GatherStats ()
{
return "No stats for this sound renderer.";
}
short *SoundRenderer::DecodeSample(int outlen, const void *coded, int sizebytes, ECodecType type)
{
return NULL;
}
void SoundRenderer::DrawWaveDebug(int mode)
{
}
SoundStream::~SoundStream ()
{
}
bool SoundStream::SetPosition(int pos)
{
return false;
}
FString SoundStream::GetStats()
{
return "No stream stats available.";
}