Windows version uses ANSI_CHARSET to handle the corresponding text This solves the problem like in https://github.com/alexey-lysiuk/gzdoom/issues/63: *** Assertion failure in -[NSTextFieldCell _objectValue:forString:errorDescription:], /Library/Caches/com.apple.xbs/Sources/AppKit/AppKit-1404.47/AppKit.subproj/NSCell.m:1684 Invalid parameter not satisfying: aString != nil |
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|---|---|---|
| .. | ||
| cocoa | ||
| osx | ||
| sdl | ||
| dikeys.h | ||
| hardware.h | ||
| i_cd.cpp | ||
| i_input.h | ||
| i_movie.cpp | ||
| i_steam.cpp | ||
| i_system.h | ||
| readme.md | ||
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.