..
hw_bsp.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_clipper.cpp
hw_clipper.h
hw_decal.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_drawinfo.cpp
- reworked buffer binding logic.
2019-06-09 20:37:11 +02:00
hw_drawinfo.h
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_drawlist.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_drawlist.h
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_drawlistadd.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_drawstructs.h
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_fakeflat.cpp
hw_fakeflat.h
hw_flats.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_portal.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_portal.h
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_renderhacks.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_renderstate.cpp
- minor adjustments
2019-03-17 21:14:51 +01:00
hw_renderstate.h
- change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future.
2019-04-20 04:16:01 +02:00
hw_sky.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_skydome.cpp
hw_skydome.h
hw_skyportal.cpp
hw_spritelight.cpp
- fixed radius use in dynamic light traversal for models.
2019-04-19 08:23:08 +02:00
hw_sprites.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_viewpointuniforms.h
- Pass vertex color and normal via uniform buffer when the attribute isn't available
2019-03-02 01:56:08 +01:00
hw_walls.cpp
- fixed compilation with GCC and Clang
2019-04-20 12:20:32 +03:00
hw_walls_vertex.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_weapon.cpp
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
hw_weapon.h