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accelstructs
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Add support for using the correct pipeline for each surface
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2023-12-26 04:30:56 +01:00 |
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buffers
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Fix the second vertex buffer binding bug
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2023-12-26 04:30:55 +01:00 |
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commands
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Remove multithreading RenderState as that seemed to be a poor approach
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2023-10-09 03:20:19 +02:00 |
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descriptorsets
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Hook up bindless textures for gl_levelmesh
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2023-12-26 04:30:55 +01:00 |
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framebuffers
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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pipelines
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Fix the second vertex buffer binding bug
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2023-12-26 04:30:55 +01:00 |
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samplers
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Configurable sampling per custom texture in material shaders
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2023-08-25 18:18:03 +02:00 |
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shaders
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Hook up bindless textures for gl_levelmesh
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2023-12-26 04:30:55 +01:00 |
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textures
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Hook up bindless textures for gl_levelmesh
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2023-12-26 04:30:55 +01:00 |
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vk_postprocess.cpp
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Remove multithreading RenderState as that seemed to be a poor approach
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2023-10-09 03:20:19 +02:00 |
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vk_postprocess.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_pprenderstate.cpp
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Remove multithreading RenderState as that seemed to be a poor approach
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2023-10-09 03:20:19 +02:00 |
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vk_pprenderstate.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_renderdevice.cpp
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Add support for using the correct pipeline for each surface
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2023-12-26 04:30:56 +01:00 |
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vk_renderdevice.h
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Add support for using the correct pipeline for each surface
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2023-12-26 04:30:56 +01:00 |
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vk_renderstate.cpp
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Fix the second vertex buffer binding bug
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2023-12-26 04:30:55 +01:00 |
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vk_renderstate.h
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Rename StreamData to SurfaceUniforms
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2023-12-26 04:30:54 +01:00 |