vkdoom_m/src/scripting
2025-05-06 11:47:45 -03:00
..
backend Clean up behaviors properly when moving levels 2025-02-20 04:12:46 -03:00
decorate - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
zscript Allow property-less flagdefs for non-actors 2024-11-13 15:47:22 -03:00
thingdef.cpp remove "DECORATE" from error string 2024-12-13 16:46:48 -03:00
thingdef.h Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom. 2024-10-03 12:24:16 +02:00
thingdef_data.cpp limit light alpha mult to renderflag 2025-04-29 15:47:28 -03:00
thingdef_properties.cpp the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility. 2024-10-03 12:32:09 +02:00
vmiterators.cpp Added client-side Thinkers 2025-03-11 10:14:28 -03:00
vmthunks.cpp Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes. 2025-05-06 11:47:45 -03:00
vmthunks_actors.cpp Added client-side Thinkers 2025-03-11 10:14:28 -03:00