vkdoom_m/src/thingdef/thingdef_main.cpp
Christoph Oelckers 0535d15df3 - Split off the entire translation code from r_draw.cpp into r_translate.cpp.
- Moved the common code of ACS and DECORATE translation generation into the
  FRemapTable class.
- Fixed: The DECORATE translation code was not changed for the new data structures.
- Expanded range of ACS and DECORATE translations to 65535. 
- Fixed: R_CopyTranslation was not altered for the new functionality.
  I removed the function and replaced the one use with a simple assignment.


SVN r644 (trunk)
2007-12-26 16:06:03 +00:00

175 lines
5 KiB
C++

/*
** decorations.cpp
** Loads custom actors out of DECORATE lumps.
**
**---------------------------------------------------------------------------
** Copyright 2002-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include "actor.h"
#include "info.h"
#include "sc_man.h"
#include "tarray.h"
#include "w_wad.h"
#include "templates.h"
#include "s_sound.h"
#include "cmdlib.h"
#include "thingdef.h"
#include "vectors.h"
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
void ParseActor();
void ParseClass();
void ParseGlobalConst();
void ParseGlobalEnum();
void FinishThingdef();
void ParseOldDecoration(EDefinitionType def);
// STATIC FUNCTION PROTOTYPES --------------------------------------------
//==========================================================================
//
// ParseDecorate
//
// Parses a single DECORATE lump
//
//==========================================================================
static void ParseDecorate ()
{
int recursion=0;
int lump;
// Get actor class name.
while (true)
{
SC_SavePos();
if (!SC_GetToken ())
{
if (recursion==0) return;
SC_Close();
SC_RestoreScriptState();
recursion--;
continue;
}
switch (sc_TokenType)
{
case TK_Include:
SC_MustGetString();
// This is not using SC_Open because it can print a more useful error message when done here
lump = Wads.CheckNumForFullName(sc_String);
// Try a normal WAD name lookup only if it's a proper name without path separator and
// not longer than 8 characters.
if (lump==-1 && strlen(sc_String) <= 8 && !strchr(sc_String, '/'))
lump = Wads.CheckNumForName(sc_String);
if (lump==-1)
SC_ScriptError("Lump '%s' not found", sc_String);
SC_SaveScriptState();
SC_OpenLumpNum(lump, sc_String);
recursion++;
break;
case TK_Class:
ParseClass ();
break;
case TK_Const:
ParseConstant (&RUNTIME_CLASS(AActor)->Symbols, RUNTIME_CLASS(AActor));
break;
case TK_Enum:
ParseEnum (&RUNTIME_CLASS(AActor)->Symbols, RUNTIME_CLASS(AActor));
break;
case TK_Pickup:
ParseOldDecoration (DEF_Pickup);
break;
case TK_Breakable:
ParseOldDecoration (DEF_BreakableDecoration);
break;
case TK_Projectile:
ParseOldDecoration (DEF_Projectile);
break;
case ';':
// ';' is the start of a comment in the non-cmode parser which
// is used to parse parts of the DECORATE lump. If we don't add
// a check here the user will only get weird non-informative
// error messages if a semicolon is found.
SC_ScriptError("Unexpected ';'");
break;
case TK_Identifier:
// 'ACTOR' cannot be a keyword because it is also needed as a class identifier
// so let's do a special case for this.
if (SC_Compare("ACTOR"))
{
ParseActor ();
break;
}
default:
// Yuck! Too bad that there's no better way to check this properly
SC_RestorePos();
ParseOldDecoration(DEF_Decoration);
break;
}
}
}
//==========================================================================
//
// LoadDecorations
//
// Called from FActor::StaticInit()
//
//==========================================================================
void LoadDecorations ()
{
int lastlump, lump;
lastlump = 0;
while ((lump = Wads.FindLump ("DECORATE", &lastlump)) != -1)
{
SC_OpenLumpNum (lump, Wads.GetLumpFullName(lump));
ParseDecorate ();
SC_Close ();
}
FinishThingdef();
}