- upload only the dynamic AABB subtree using glBufferSubData - change internal raytracing stack limit from 16 to 32 - update shadowmap AABB tree after R_SetupFrame for proper frame interpolation |
||
|---|---|---|
| .. | ||
| glsl | ||
- upload only the dynamic AABB subtree using glBufferSubData - change internal raytracing stack limit from 16 to 32 - update shadowmap AABB tree after R_SetupFrame for proper frame interpolation |
||
|---|---|---|
| .. | ||
| glsl | ||