vkdoom_m/src/gl/system
Christoph Oelckers 05919a2926 - remove Windows includes from gl_load.h
This is one of two places that unconditionally pulled in all Windows headers into the GL code.
We also do not need the cruft for defining the standard integer types. GZDoom is C++11 which means that stdint.h will be present. So the madness with the definitions should be avoided to ensure that the types are always the same.
2017-03-09 13:03:49 +01:00
..
gl_cvars.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_debug.cpp - removed Windows types from several files which don't need them. 2017-03-09 12:52:31 +01:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_framebuffer.cpp - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
gl_framebuffer.h Make sure SwapInterval is only ever called while the default frame buffer is bound to avoid problems with some drivers 2017-03-03 16:55:18 +01:00
gl_interface.cpp - only print GL extensions to the log, but not to the console. 2017-01-05 12:01:00 +01:00
gl_interface.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_load.c - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_load.h - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_menu.cpp Fixed missing xBRZ menu options on platforms without MMX support 2017-01-22 12:11:17 +02:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp
gl_wipe.cpp - removed Windows types from several files which don't need them. 2017-03-09 12:52:31 +01:00