vkdoom_m/src/rendering/swrenderer
2024-09-24 15:31:08 +08:00
..
drawers Render the bottom sky layer always with full opacity in the SW true color renderer. 2024-09-12 08:47:00 +02:00
line Backend update from Raze. 2023-10-07 18:42:24 +02:00
plane Backend update from Raze. 2023-10-07 18:42:24 +02:00
scene Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers. 2024-01-21 03:33:48 -05:00
segments - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
textures fixed compile errors. 2024-01-07 12:28:21 +01:00
things Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets. 2024-06-21 08:17:54 -03:00
viewport use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
r_all.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_renderer.h - fixed a bunch of Linux and macOS compilation errors 2023-08-23 12:34:33 +03:00
r_renderthread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_renderthread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_swcolormaps.cpp add GetChars() accessors to many FString uses where const char* is wanted. 2023-10-03 14:27:39 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
r_swrenderer.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_swscene.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
r_swscene.h - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00