vkdoom_m/src/hwrenderer/postprocessing
Christoph Oelckers d937c50726 - use a TArray in PPUniforms.
This makes the vast majority of code in that class just go away
2018-12-15 14:59:49 +01:00
..
hw_postprocess.cpp - fix ssao not working when multisample was off 2018-07-03 23:21:54 +02:00
hw_postprocess.h - use a TArray in PPUniforms. 2018-12-15 14:59:49 +01:00
hw_postprocess_cvars.cpp - rewrote the blur shader so that it works the same way as the rest 2018-06-12 22:14:44 +02:00
hw_postprocess_cvars.h
hw_postprocessshader.cpp - more direct native stuff, this is a week old but was almost forgotten. 2018-12-06 00:28:05 +01:00
hw_postprocessshader.h
hw_present3dRowshader.cpp - moved postprocessing shader classes to hwrenderer after removing all dependencies on OpenGL. 2018-06-13 22:37:01 +02:00
hw_present3dRowshader.h - moved postprocessing shader classes to hwrenderer after removing all dependencies on OpenGL. 2018-06-13 22:37:01 +02:00
hw_presentshader.cpp - moved postprocessing shader classes to hwrenderer after removing all dependencies on OpenGL. 2018-06-13 22:37:01 +02:00
hw_presentshader.h - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
hw_shaderprogram.h - fixed compilation with GCC and Clang 2018-06-14 15:10:49 +03:00
hw_shadowmapshader.cpp - moved postprocessing shader classes to hwrenderer after removing all dependencies on OpenGL. 2018-06-13 22:37:01 +02:00
hw_shadowmapshader.h - moved postprocessing shader classes to hwrenderer after removing all dependencies on OpenGL. 2018-06-13 22:37:01 +02:00