This website requires JavaScript.
Explore
Help
Sign in
OrdinaryMagician
/
vkdoom_m
Watch
1
Fork
You've already forked vkdoom_m
0
Code
Activity
09f4071436
vkdoom_m
/
src
/
gl
/
dynlights
History
Christoph Oelckers
09f4071436
Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
2014-05-11 13:27:51 +02:00
..
a_dynlight.cpp
- fixed: FFlatVertex contained two unused members.
2013-12-05 10:23:01 +01:00
gl_dynlight.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_dynlight.h
- fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights.
2013-11-30 12:53:34 +01:00
gl_dynlight1.cpp
Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
2014-05-11 13:27:51 +02:00
gl_glow.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_glow.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_lightbuffer.cpp
- moved GLEXT API out of RenderContext struct.
2013-09-03 18:29:39 +02:00
gl_lightbuffer.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00