vkdoom_m/src/thingdef
Christoph Oelckers 47dafa3824 - Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor
if the first spawned one died and executed some code in its death state.
- Added Karate Chris's submission for 'allowrespawn' MAPINFO option.
- Added Karate Chris's submission for customizable skill confirmation text.
- Fixed: Doom's statusbar only checked for primary attacks, not secondary ones when
  setting Doomguy's face. (Thanks to Karate Chris for the fix.)
- added Skulltag's FORCEYBILLBOARD and FORCEXYBILLBOARD flags to the DECORATE parser.
  Even though the software renderer has no use for them it is necessary to support them
  so that mods can use these flags without becoming incompatible with ZDoom.


SVN r576 (trunk)
2007-12-06 08:55:17 +00:00
..
olddecorations.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef.cpp - Split thingdef.cpp into several files so that the state and property code 2007-05-28 22:18:51 +00:00
thingdef.h - Split thingdef.cpp into several files so that the state and property code 2007-05-28 22:18:51 +00:00
thingdef_exp.cpp - Fixed: The DECORATE expression evaluator was reading the operator token 2007-09-27 11:30:23 +00:00
thingdef_main.cpp - fixed: The #include command in DECORATE always tried to look up the name 2007-09-23 08:02:57 +00:00
thingdef_properties.cpp - Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor 2007-12-06 08:55:17 +00:00
thingdef_specials.gperf - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_specials.h - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_states.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00