vkdoom_m/src/scripting
Christoph Oelckers 23482735a0 - removed PClassAmmo.
No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
..
codegeneration - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
decorate - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
vm - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
zscript some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
thingdef.cpp - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 00:32:54 +01:00
thingdef.h - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
thingdef_data.cpp - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
thingdef_properties.cpp - removed PClassAmmo. 2017-01-12 11:44:33 +01:00