vkdoom_m/src/common/textures
Christoph Oelckers 0b990f0dcb - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process.
- disabled the selective texture cleaning in the precacher. The logic here turned out to be a serious blocker and needs to be rethought.
2020-04-19 10:57:50 +02:00
..
formats - Moved the raw texture handling into the texture manager as well. 2020-04-19 10:57:50 +02:00
hires - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00
animtexture.cpp - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00
animtexture.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
bitmap.cpp - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
bitmap.h - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
hw_ihwtexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
hw_ihwtexture.h - texture code refactoring to consolidate multiple textures referencing the same backing image. 2020-04-19 10:57:44 +02:00
hw_material.cpp - deleted unused function. 2020-04-19 10:57:49 +02:00
hw_material.h - deleted unused function. 2020-04-19 10:57:49 +02:00
hw_texcontainer.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
image.cpp - allocate the sprite positioning info on demand only. 2020-04-19 10:57:50 +02:00
image.h - allocate the sprite positioning info on demand only. 2020-04-19 10:57:50 +02:00
imagehelpers.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
imagetexture.cpp - let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer. 2020-04-13 14:23:57 +02:00
m_png.cpp - m_png is common. 2020-04-11 20:19:52 +02:00
m_png.h - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
multipatchtexturebuilder.cpp - cleaned the texture manager's method interface from FTexture references. 2020-04-19 10:57:49 +02:00
skyboxtexture.cpp - cleaned the texture manager's method interface from FTexture references. 2020-04-19 10:57:49 +02:00
skyboxtexture.h - transitioned sky and decal code away from FMaterial. 2020-04-19 10:57:47 +02:00
texmanip.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texture.cpp - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00
textureid.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texturemanager.cpp - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00
texturemanager.h - make FGameTexture a separate object owning an FTexture instead of merely using a type cast to access it. 2020-04-19 10:57:50 +02:00
textures.h - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00