vkdoom_m/src/gl
2018-06-13 19:04:19 +02:00
..
compatibility - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
data - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
dynlights - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
models Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis 2018-06-03 14:20:42 +02:00
renderer - fixed SSAO shader texture assignments. 2018-06-13 19:04:19 +02:00
scene - fixed crash with GL 3.x and fixed colormap active. 2018-06-12 17:55:20 +02:00
shaders - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
stereo3d - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
system - use layout binding qualifiers on uniform buffers when GLSL version >= 4.2 2018-06-13 13:16:07 +02:00
textures - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00