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OrdinaryMagician
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vkdoom_m
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0bc2c0094a
vkdoom_m
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src
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gl
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Christoph Oelckers
0bc2c0094a
- fixed: For cubemapped skies with one texture for all 4 sides the texture was never set before rendering.
2014-12-19 16:35:34 +01:00
..
data
- use separate vertex buffers per model to avoid large memory usage peaks. Also delete the geometry data for the models once it has been copied into the vertex buffer.
2014-10-24 11:43:25 +02:00
dynlights
- removed debug code.
2014-10-23 17:35:58 +02:00
hqnx
- don't depend on stdint.h because older MSVC versions do not have it.
2014-05-01 12:30:56 +02:00
hqnx_asm
- implemented hqNx image scaling algorithms using MMX and SSE2 intrinsics
2014-11-27 10:58:34 +02:00
models
- fixed: DMD models didn't load their triangle data.
2014-10-24 13:03:26 +02:00
renderer
- fixed: The depth clamp setting needs to be tracked per portal so that it can be properly restored afterward.
2014-11-27 12:26:52 +01:00
scene
- fixed: For cubemapped skies with one texture for all 4 sides the texture was never set before rendering.
2014-12-19 16:35:34 +01:00
shaders
- test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems...
2014-10-22 16:54:26 +02:00
system
- On Intel, we have to disable shader storage buffers because their complier contains a bug disallowing unsized arrays.
2014-12-01 09:58:23 +01:00
textures
- we don't really need a bBrightmap in a texture. All it did was duplicate some functionality of bMasked.
2014-10-26 08:41:52 +01:00
utility
Fix compile errors on linux.
2014-09-14 14:28:05 -05:00
gl_builddraw.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_functions.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00