vkdoom_m/src/rendering
Christoph Oelckers 0c0ef4f938 - reinstated rendering of mid textures over two-sided wall portals.
This was removed in the last PR due to z-fighting problems which now have also been addressed
2021-03-05 12:25:41 +01:00
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2d - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
hwrenderer - reinstated rendering of mid textures over two-sided wall portals. 2021-03-05 12:25:41 +01:00
swrenderer Fix black wall sprites 2021-02-14 14:05:52 -05:00
r_sky.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-27 13:03:06 -04:00
r_utility.h - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00