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OrdinaryMagician
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vkdoom_m
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0ca7723c0e
vkdoom_m
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src
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rendering
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Christoph Oelckers
0ca7723c0e
- disable player sprite drawing on canvases for the softpoly renderer.
2019-03-09 12:17:57 +01:00
..
2d
Use flag to avoid second eye stereo color problem
2019-02-25 00:14:41 +01:00
gl
- use uAddColor instead of uObjectColor2 for the ending color of a special colormap range.
2019-03-09 12:12:33 +01:00
gl_load
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
hwrenderer
- use uAddColor instead of uObjectColor2 for the ending color of a special colormap range.
2019-03-09 12:12:33 +01:00
polyrenderer
- disable player sprite drawing on canvases for the softpoly renderer.
2019-03-09 12:17:57 +01:00
swrenderer
- do not render player sprites to canvases in the software renderer.
2019-03-09 12:12:33 +01:00