vkdoom_m/src/rendering
2019-03-09 12:17:57 +01:00
..
2d Use flag to avoid second eye stereo color problem 2019-02-25 00:14:41 +01:00
gl - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range. 2019-03-09 12:12:33 +01:00
gl_load - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hwrenderer - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range. 2019-03-09 12:12:33 +01:00
polyrenderer - disable player sprite drawing on canvases for the softpoly renderer. 2019-03-09 12:17:57 +01:00
swrenderer - do not render player sprites to canvases in the software renderer. 2019-03-09 12:12:33 +01:00