vkdoom_m/src/common/rendering
Christoph Oelckers 0cffeef2c6 - added map option to disable shadowmaps.
Prompted by 'Hurt' which has > 4000 lights and runs into both performance issues and unpredictable light selection for the limited amount of shadowmap slots.
2021-07-13 11:54:25 +02:00
..
gl - backend update from Raze. 2021-01-29 13:54:18 +01:00
gl_load Squashed commit of the following: (#1248) 2020-12-10 09:16:28 -05:00
hwrenderer - added map option to disable shadowmaps. 2021-07-13 11:54:25 +02:00
polyrenderer A software implementation for gamma, brightness, contrast and saturation effects on SoftPoly. Based on original code by @dpjudas, thanks for the code. 2021-03-27 10:35:41 +01:00
vulkan - fixed format specifier compilation warnings 2021-07-01 13:19:18 +03:00
i_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
i_video.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
r_thread.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_thread.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_videoscale.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
v_video.cpp - added localization fallback handling for the BigFont in menu items and captions. 2020-10-17 14:00:29 +02:00
v_video.h - Backend update from Raze 2021-04-19 12:58:35 +02:00