Apparently the shader math is not precise enough to ensure that two supposedly orthogonal vectors are truly orthogonal, resulting in a non-zero dot product |
||
|---|---|---|
| .. | ||
| static | ||
| CMakeLists.txt | ||
Apparently the shader math is not precise enough to ensure that two supposedly orthogonal vectors are truly orthogonal, resulting in a non-zero dot product |
||
|---|---|---|
| .. | ||
| static | ||
| CMakeLists.txt | ||