vkdoom_m/wadsrc/static/zscript/shared
Christoph Oelckers 1648fc6a07 Fixed initialization issues with dynamic lights.
Actors get initialized from their defaults so anything done in the constructor or some explicit member initialization will be overwritten.
They must use their properties for setting up configurable fields and do the rest in BeginPlay.
2018-04-25 09:14:01 +02:00
..
blood.txt
botstuff.txt
bridge.txt
camera.txt
debris.txt
decal.txt
dog.txt
dynlights.txt Fixed initialization issues with dynamic lights. 2018-04-25 09:14:01 +02:00
fastprojectile.txt Fixed infinite loop with zero height fast projectile 2018-03-30 12:49:35 +03:00
fountain.txt
hatetarget.txt
ice.txt
itemeffects.txt
mapmarker.txt
morph.txt
movingcamera.txt Disabled interpolation point "thinking" 2018-01-12 18:27:19 +02:00
player.txt Made PlayerRespawn skill definition consistent 2018-02-03 16:26:49 +02:00
player_cheat.txt Fixed take ammo cheat 2017-12-24 11:00:02 +02:00
randomspawner.txt Fixed infinite loop with None class in random spawner 2018-03-30 10:44:42 +03:00
secrettrigger.txt Fixed VM abort with null activator for SecretTrigger object 2017-08-19 11:19:29 +03:00
sectoraction.txt Added null check for probe in SectorAction.OnDestroy() 2017-12-10 14:35:30 +02:00
setcolor.txt
sharedmisc.txt
skies.txt
soundenvironment.txt
soundsequence.txt
spark.txt
specialspot.txt
splashes.txt
teleport.txt - fixed: missed the teleport fog 2017-06-04 12:30:35 +02:00
waterzone.txt