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OrdinaryMagician
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vkdoom_m
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0de79042d4
vkdoom_m
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src
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scripting
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Christoph Oelckers
0de79042d4
- fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler.
2017-03-01 20:20:46 +01:00
..
backend
- native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone.
2017-02-28 14:38:50 +01:00
decorate
- native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone.
2017-02-28 14:38:50 +01:00
vm
- implemented the basics of a working metadata system.
2017-02-27 23:28:19 +01:00
zscript
- native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone.
2017-02-28 14:38:50 +01:00
symbols.cpp
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
symbols.h
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
thingdef.cpp
- fixed a few issues with actor bouncing logic.
2017-02-13 22:00:27 +01:00
thingdef.h
- remove all type table entries from garbage collection.
2017-02-08 22:43:20 +01:00
thingdef_data.cpp
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
2017-02-28 21:45:47 +01:00
thingdef_properties.cpp
- fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler.
2017-03-01 20:20:46 +01:00