vkdoom_m/src/common/models
Christoph Oelckers 0e111ae151 - changed CalculateBones to receive the bone component data directly instead of the owning actor.
Since the backend also gets used by Raze it may not access Doom game data.
2022-11-06 10:27:17 +01:00
..
model.cpp - Backend update from Raze. 2022-11-06 08:49:25 +01:00
model.h - changed CalculateBones to receive the bone component data directly instead of the owning actor. 2022-11-06 10:27:17 +01:00
model_iqm.h - changed CalculateBones to receive the bone component data directly instead of the owning actor. 2022-11-06 10:27:17 +01:00
model_kvx.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_md2.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_md3.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_obj.h - Backend update from Raze. 2022-10-25 07:02:45 +02:00
model_ue1.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
modelrenderer.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_iqm.cpp - changed CalculateBones to receive the bone component data directly instead of the owning actor. 2022-11-06 10:27:17 +01:00
models_md2.cpp Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_md3.cpp - Backend update from Raze. 2022-11-06 08:49:25 +01:00
models_obj.cpp - Backend update from Raze. 2022-11-06 08:49:25 +01:00
models_ue1.cpp - Backend update from Raze. 2022-11-06 08:49:25 +01:00
models_voxel.cpp Almost done with To-Dos 2022-10-19 22:48:57 +02:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp - fixed: R_LoadVoxelDef did not fully initialize the voxel descriptor it creates. 2022-10-20 20:23:35 +02:00
voxels.h - Backend update from Raze. 2022-11-06 08:49:25 +01:00