2283 lines
75 KiB
C++
2283 lines
75 KiB
C++
/*
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** Polygon Doom software renderer
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include <stddef.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "w_wad.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "poly_triangle.h"
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#include "swrenderer/drawers/r_draw_rgba.h"
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#include "screen_triangle.h"
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#include "x86.h"
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static void SortVertices(const TriDrawTriangleArgs *args, ShadedTriVertex **sortedVertices)
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{
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sortedVertices[0] = args->v1;
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sortedVertices[1] = args->v2;
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sortedVertices[2] = args->v3;
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if (sortedVertices[1]->y < sortedVertices[0]->y)
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std::swap(sortedVertices[0], sortedVertices[1]);
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if (sortedVertices[2]->y < sortedVertices[0]->y)
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std::swap(sortedVertices[0], sortedVertices[2]);
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if (sortedVertices[2]->y < sortedVertices[1]->y)
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std::swap(sortedVertices[1], sortedVertices[2]);
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}
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void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
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{
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using namespace TriScreenDrawerModes;
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// Sort vertices by Y position
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ShadedTriVertex *sortedVertices[3];
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SortVertices(args, sortedVertices);
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int clipleft = 0;
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int cliptop = MAX(thread->viewport_y, thread->numa_start_y);
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int clipright = thread->dest_width;
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int clipbottom = MIN(thread->dest_height, thread->numa_end_y);
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int topY = (int)(sortedVertices[0]->y + 0.5f);
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int midY = (int)(sortedVertices[1]->y + 0.5f);
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int bottomY = (int)(sortedVertices[2]->y + 0.5f);
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topY = MAX(topY, cliptop);
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midY = MIN(midY, clipbottom);
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bottomY = MIN(bottomY, clipbottom);
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if (topY >= bottomY)
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return;
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topY += thread->skipped_by_thread(topY);
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int num_cores = thread->num_cores;
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// Find start/end X positions for each line covered by the triangle:
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int16_t edges[MAXHEIGHT * 2];
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int y = topY;
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float longDX = sortedVertices[2]->x - sortedVertices[0]->x;
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float longDY = sortedVertices[2]->y - sortedVertices[0]->y;
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float longStep = longDX / longDY;
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float longPos = sortedVertices[0]->x + longStep * (y + 0.5f - sortedVertices[0]->y) + 0.5f;
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longStep *= num_cores;
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if (y < midY)
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{
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float shortDX = sortedVertices[1]->x - sortedVertices[0]->x;
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float shortDY = sortedVertices[1]->y - sortedVertices[0]->y;
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float shortStep = shortDX / shortDY;
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float shortPos = sortedVertices[0]->x + shortStep * (y + 0.5f - sortedVertices[0]->y) + 0.5f;
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shortStep *= num_cores;
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while (y < midY)
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{
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int x0 = (int)shortPos;
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int x1 = (int)longPos;
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if (x1 < x0) std::swap(x0, x1);
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x0 = clamp(x0, clipleft, clipright);
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x1 = clamp(x1, clipleft, clipright);
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edges[y << 1] = x0;
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edges[(y << 1) + 1] = x1;
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shortPos += shortStep;
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longPos += longStep;
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y += num_cores;
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}
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}
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if (y < bottomY)
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{
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float shortDX = sortedVertices[2]->x - sortedVertices[1]->x;
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float shortDY = sortedVertices[2]->y - sortedVertices[1]->y;
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float shortStep = shortDX / shortDY;
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float shortPos = sortedVertices[1]->x + shortStep * (y + 0.5f - sortedVertices[1]->y) + 0.5f;
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shortStep *= num_cores;
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while (y < bottomY)
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{
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int x0 = (int)shortPos;
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int x1 = (int)longPos;
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if (x1 < x0) std::swap(x0, x1);
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x0 = clamp(x0, clipleft, clipright);
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x1 = clamp(x1, clipleft, clipright);
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edges[y << 1] = x0;
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edges[(y << 1) + 1] = x1;
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shortPos += shortStep;
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longPos += longStep;
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y += num_cores;
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}
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}
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int opt = 0;
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if (args->uniforms->DepthTest()) opt |= SWTRI_DepthTest;
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if (args->uniforms->StencilTest()) opt |= SWTRI_StencilTest;
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if (args->uniforms->WriteColor()) opt |= SWTRI_WriteColor;
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if (args->uniforms->WriteDepth()) opt |= SWTRI_WriteDepth;
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if (args->uniforms->WriteStencil()) opt |= SWTRI_WriteStencil;
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TriangleDrawers[opt](args, thread, edges, topY, bottomY);
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}
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template<typename OptT>
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void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread, int16_t *edges, int topY, int bottomY)
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{
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using namespace TriScreenDrawerModes;
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void(*drawfunc)(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
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float stepXW, v1X, v1Y, v1W, posXW;
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uint8_t stencilTestValue, stencilWriteValue;
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float *zbuffer;
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float *zbufferLine;
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uint8_t *stencilbuffer;
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uint8_t *stencilLine;
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int pitch;
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if (OptT::Flags & SWTRI_WriteColor)
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{
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int bmode = (int)args->uniforms->BlendMode();
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drawfunc = thread->dest_bgra ? ScreenTriangle::SpanDrawers32[bmode] : ScreenTriangle::SpanDrawers8[bmode];
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}
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if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
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{
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stepXW = args->gradientX.W;
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v1X = args->v1->x;
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v1Y = args->v1->y;
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v1W = args->v1->w;
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zbuffer = PolyZBuffer::Instance()->Values();
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}
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if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil))
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{
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stencilbuffer = PolyStencilBuffer::Instance()->Values();
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}
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if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil) || (OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
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pitch = PolyStencilBuffer::Instance()->Width();
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if (OptT::Flags & SWTRI_StencilTest)
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stencilTestValue = args->uniforms->StencilTestValue();
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if (OptT::Flags & SWTRI_WriteStencil)
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stencilWriteValue = args->uniforms->StencilWriteValue();
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float weaponWOffset;
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if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
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{
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weaponWOffset = thread->weaponScene ? 1.0f : 0.0f;
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}
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int num_cores = thread->num_cores;
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for (int y = topY; y < bottomY; y += num_cores)
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{
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int x = edges[y << 1];
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int xend = edges[(y << 1) + 1];
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if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil))
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stencilLine = stencilbuffer + pitch * y;
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if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
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{
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zbufferLine = zbuffer + pitch * y;
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float startX = x + (0.5f - v1X);
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float startY = y + (0.5f - v1Y);
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posXW = v1W + stepXW * startX + args->gradientY.W * startY + weaponWOffset;
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}
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#ifndef NO_SSE
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__m128 mstepXW, mfirstStepXW;
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if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
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{
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mstepXW = _mm_set1_ps(stepXW * 4.0f);
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mfirstStepXW = _mm_setr_ps(0.0f, stepXW, stepXW + stepXW, stepXW + stepXW + stepXW);
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}
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while (x < xend)
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{
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int xstart = x;
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if ((OptT::Flags & SWTRI_DepthTest) && (OptT::Flags & SWTRI_StencilTest))
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{
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int xendsse = x + ((xend - x) / 4);
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__m128 mposXW = _mm_add_ps(_mm_set1_ps(posXW), mfirstStepXW);
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while (x < xendsse &&
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_mm_movemask_ps(_mm_cmple_ps(_mm_loadu_ps(zbufferLine + x), mposXW)) == 15 &&
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stencilLine[x] == stencilTestValue &&
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stencilLine[x + 1] == stencilTestValue &&
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stencilLine[x + 2] == stencilTestValue &&
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stencilLine[x + 3] == stencilTestValue)
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{
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if (OptT::Flags & SWTRI_WriteDepth)
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_mm_storeu_ps(zbufferLine + x, mposXW);
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mposXW = _mm_add_ps(mposXW, mstepXW);
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x += 4;
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}
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posXW = _mm_cvtss_f32(mposXW);
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while (zbufferLine[x] <= posXW && stencilLine[x] == stencilTestValue && x < xend)
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{
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if (OptT::Flags & SWTRI_WriteDepth)
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zbufferLine[x] = posXW;
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posXW += stepXW;
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x++;
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}
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}
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else if (OptT::Flags & SWTRI_DepthTest)
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{
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int xendsse = x + ((xend - x) / 4);
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__m128 mposXW = _mm_add_ps(_mm_set1_ps(posXW), mfirstStepXW);
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while (x < xendsse && _mm_movemask_ps(_mm_cmple_ps(_mm_loadu_ps(zbufferLine + x), mposXW)) == 15)
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{
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if (OptT::Flags & SWTRI_WriteDepth)
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_mm_storeu_ps(zbufferLine + x, mposXW);
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mposXW = _mm_add_ps(mposXW, mstepXW);
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x += 4;
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}
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posXW = _mm_cvtss_f32(mposXW);
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while (zbufferLine[x] <= posXW && x < xend)
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{
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if (OptT::Flags & SWTRI_WriteDepth)
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zbufferLine[x] = posXW;
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posXW += stepXW;
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x++;
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}
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}
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else if (OptT::Flags & SWTRI_StencilTest)
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{
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int xendsse = x + ((xend - x) / 16);
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while (x < xendsse && _mm_movemask_epi8(_mm_cmpeq_epi8(_mm_loadu_si128((const __m128i*)&stencilLine[x]), _mm_set1_epi8(stencilTestValue))) == 0xffff)
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{
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x += 16;
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}
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while (stencilLine[x] == stencilTestValue && x < xend)
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x++;
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}
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else
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{
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x = xend;
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}
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if (x > xstart)
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{
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if (OptT::Flags & SWTRI_WriteColor)
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drawfunc(y, xstart, x, args, thread);
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if (OptT::Flags & SWTRI_WriteStencil)
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{
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int i = xstart;
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int xendsse = xstart + ((x - xstart) / 16);
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while (i < xendsse)
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{
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_mm_storeu_si128((__m128i*)&stencilLine[i], _mm_set1_epi8(stencilWriteValue));
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i += 16;
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}
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while (i < x)
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stencilLine[i++] = stencilWriteValue;
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}
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if (!(OptT::Flags & SWTRI_DepthTest) && (OptT::Flags & SWTRI_WriteDepth))
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{
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for (int i = xstart; i < x; i++)
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{
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zbufferLine[i] = posXW;
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posXW += stepXW;
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}
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}
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}
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if ((OptT::Flags & SWTRI_DepthTest) && (OptT::Flags & SWTRI_StencilTest))
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{
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int xendsse = x + ((xend - x) / 4);
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__m128 mposXW = _mm_add_ps(_mm_set1_ps(posXW), mfirstStepXW);
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while (x < xendsse &&
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(_mm_movemask_ps(_mm_cmple_ps(_mm_loadu_ps(zbufferLine + x), mposXW)) == 0 ||
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stencilLine[x] != stencilTestValue ||
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stencilLine[x + 1] != stencilTestValue ||
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stencilLine[x + 2] != stencilTestValue ||
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stencilLine[x + 3] != stencilTestValue))
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{
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mposXW = _mm_add_ps(mposXW, mstepXW);
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x += 4;
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}
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posXW = _mm_cvtss_f32(mposXW);
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while ((zbufferLine[x] > posXW || stencilLine[x] != stencilTestValue) && x < xend)
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{
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posXW += stepXW;
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x++;
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}
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}
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else if (OptT::Flags & SWTRI_DepthTest)
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{
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int xendsse = x + ((xend - x) / 4);
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__m128 mposXW = _mm_add_ps(_mm_set1_ps(posXW), mfirstStepXW);
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while (x < xendsse && _mm_movemask_ps(_mm_cmple_ps(_mm_loadu_ps(zbufferLine + x), mposXW)) == 0)
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{
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mposXW = _mm_add_ps(mposXW, mstepXW);
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x += 4;
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}
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posXW = _mm_cvtss_f32(mposXW);
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while (zbufferLine[x] > posXW && x < xend)
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{
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posXW += stepXW;
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x++;
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}
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}
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else if (OptT::Flags & SWTRI_StencilTest)
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{
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int xendsse = x + ((xend - x) / 16);
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while (x < xendsse && _mm_movemask_epi8(_mm_cmpeq_epi8(_mm_loadu_si128((const __m128i*)&stencilLine[x]), _mm_set1_epi8(stencilTestValue))) == 0)
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{
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x += 16;
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}
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while (stencilLine[x] != stencilTestValue && x < xend)
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{
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x++;
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}
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}
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}
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#else
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while (x < xend)
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{
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int xstart = x;
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if ((OptT::Flags & SWTRI_DepthTest) && (OptT::Flags & SWTRI_StencilTest))
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{
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while (zbufferLine[x] <= posXW && stencilLine[x] == stencilTestValue && x < xend)
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{
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if (OptT::Flags & SWTRI_WriteDepth)
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zbufferLine[x] = posXW;
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posXW += stepXW;
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x++;
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}
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}
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else if (OptT::Flags & SWTRI_DepthTest)
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{
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while (zbufferLine[x] <= posXW && x < xend)
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{
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if (OptT::Flags & SWTRI_WriteDepth)
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zbufferLine[x] = posXW;
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posXW += stepXW;
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x++;
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}
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}
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else if (OptT::Flags & SWTRI_StencilTest)
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{
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while (stencilLine[x] == stencilTestValue && x < xend)
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x++;
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}
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else
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{
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x = xend;
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}
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if (x > xstart)
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{
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if (OptT::Flags & SWTRI_WriteColor)
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drawfunc(y, xstart, x, args, thread);
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if (OptT::Flags & SWTRI_WriteStencil)
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{
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for (int i = xstart; i < x; i++)
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stencilLine[i] = stencilWriteValue;
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}
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if (!(OptT::Flags & SWTRI_DepthTest) && (OptT::Flags & SWTRI_WriteDepth))
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{
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for (int i = xstart; i < x; i++)
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{
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zbufferLine[i] = posXW;
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posXW += stepXW;
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}
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}
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}
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if ((OptT::Flags & SWTRI_DepthTest) && (OptT::Flags & SWTRI_StencilTest))
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{
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while ((zbufferLine[x] > posXW || stencilLine[x] != stencilTestValue) && x < xend)
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{
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posXW += stepXW;
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x++;
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}
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}
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else if (OptT::Flags & SWTRI_DepthTest)
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{
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while (zbufferLine[x] > posXW && x < xend)
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{
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posXW += stepXW;
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x++;
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}
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}
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else if (OptT::Flags & SWTRI_StencilTest)
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{
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while (stencilLine[x] != stencilTestValue && x < xend)
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{
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x++;
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}
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}
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}
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#endif
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}
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}
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template<typename ModeT, typename OptT, int BitsPerPixel>
|
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void StepSpan(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
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{
|
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using namespace TriScreenDrawerModes;
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|
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float v1X, v1Y, v1W, v1U, v1V, v1WorldX, v1WorldY, v1WorldZ;
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float startX, startY;
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float stepW, stepU, stepV, stepWorldX, stepWorldY, stepWorldZ;
|
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float posW, posU, posV, posWorldX, posWorldY, posWorldZ;
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int texWidth, texHeight;
|
|
uint32_t light;
|
|
fixed_t shade, lightpos, lightstep;
|
|
|
|
float *worldposX = thread->worldposX;
|
|
float *worldposY = thread->worldposY;
|
|
float *worldposZ = thread->worldposZ;
|
|
uint32_t *texel = thread->texel;
|
|
int32_t *texelV = thread->texelV;
|
|
uint16_t *lightarray = thread->lightarray;
|
|
uint32_t *dynlights = thread->dynlights;
|
|
|
|
v1X = args->v1->x;
|
|
v1Y = args->v1->y;
|
|
v1W = args->v1->w;
|
|
v1U = args->v1->u * v1W;
|
|
v1V = args->v1->v * v1W;
|
|
startX = x0 + (0.5f - v1X);
|
|
startY = y + (0.5f - v1Y);
|
|
stepW = args->gradientX.W;
|
|
stepU = args->gradientX.U;
|
|
stepV = args->gradientX.V;
|
|
posW = v1W + stepW * startX + args->gradientY.W * startY;
|
|
posU = v1U + stepU * startX + args->gradientY.U * startY;
|
|
posV = v1V + stepV * startX + args->gradientY.V * startY;
|
|
|
|
if (!(ModeT::SWFlags & SWSTYLEF_Fill) && !(ModeT::SWFlags & SWSTYLEF_FogBoundary))
|
|
{
|
|
texWidth = args->uniforms->TextureWidth();
|
|
texHeight = args->uniforms->TextureHeight();
|
|
}
|
|
|
|
if (OptT::Flags & SWOPT_DynLights)
|
|
{
|
|
v1WorldX = args->v1->worldX * v1W;
|
|
v1WorldY = args->v1->worldY * v1W;
|
|
v1WorldZ = args->v1->worldZ * v1W;
|
|
stepWorldX = args->gradientX.WorldX;
|
|
stepWorldY = args->gradientX.WorldY;
|
|
stepWorldZ = args->gradientX.WorldZ;
|
|
posWorldX = v1WorldX + stepWorldX * startX + args->gradientY.WorldX * startY;
|
|
posWorldY = v1WorldY + stepWorldY * startX + args->gradientY.WorldY * startY;
|
|
posWorldZ = v1WorldZ + stepWorldZ * startX + args->gradientY.WorldZ * startY;
|
|
}
|
|
|
|
if (!(OptT::Flags & SWOPT_FixedLight))
|
|
{
|
|
float globVis = args->uniforms->GlobVis() * (1.0f / 32.0f);
|
|
|
|
light = args->uniforms->Light();
|
|
shade = (fixed_t)((2.0f - (light + 12.0f) / 128.0f) * (float)FRACUNIT);
|
|
lightpos = (fixed_t)(globVis * posW * (float)FRACUNIT);
|
|
lightstep = (fixed_t)(globVis * stepW * (float)FRACUNIT);
|
|
|
|
fixed_t maxvis = 24 * FRACUNIT / 32;
|
|
fixed_t maxlight = 31 * FRACUNIT / 32;
|
|
|
|
fixed_t lightend = lightpos + lightstep * (x1 - x0);
|
|
if (lightpos < maxvis && shade >= lightpos && shade - lightpos <= maxlight &&
|
|
lightend < maxvis && shade >= lightend && shade - lightend <= maxlight)
|
|
{
|
|
if (BitsPerPixel == 32)
|
|
{
|
|
lightpos += FRACUNIT - shade;
|
|
for (int x = x0; x < x1; x++)
|
|
{
|
|
lightarray[x] = lightpos >> 8;
|
|
lightpos += lightstep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lightpos = shade - lightpos;
|
|
for (int x = x0; x < x1; x++)
|
|
{
|
|
lightarray[x] = (lightpos >> 3) & 0xffffff00;
|
|
lightpos -= lightstep;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (BitsPerPixel == 32)
|
|
{
|
|
for (int x = x0; x < x1; x++)
|
|
{
|
|
lightarray[x] = (FRACUNIT - clamp<fixed_t>(shade - MIN(maxvis, lightpos), 0, maxlight)) >> 8;
|
|
lightpos += lightstep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int x = x0; x < x1; x++)
|
|
{
|
|
lightarray[x] = (clamp<fixed_t>(shade - MIN(maxvis, lightpos), 0, maxlight) >> 3) & 0xffffff00;
|
|
lightpos += lightstep;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef NO_SSE
|
|
__m128 mposW, mposU, mposV, mstepW, mstepU, mstepV;
|
|
__m128 mposWorldX, mposWorldY, mposWorldZ, mstepWorldX, mstepWorldY, mstepWorldZ;
|
|
__m128i mtexMul1, mtexMul2;
|
|
|
|
#define SETUP_STEP_SSE(mpos,mstep,pos,step) \
|
|
mstep = _mm_load_ss(&step); \
|
|
mpos = _mm_load_ss(&pos); \
|
|
mpos = _mm_shuffle_ps(mpos, mpos, _MM_SHUFFLE(2, 1, 0, 0)); \
|
|
mpos = _mm_add_ss(mpos, mstep); \
|
|
mpos = _mm_shuffle_ps(mpos, mpos, _MM_SHUFFLE(2, 1, 0, 0)); \
|
|
mpos = _mm_add_ss(mpos, mstep); \
|
|
mpos = _mm_shuffle_ps(mpos, mpos, _MM_SHUFFLE(2, 1, 0, 0)); \
|
|
mpos = _mm_add_ss(mpos, mstep); \
|
|
mpos = _mm_shuffle_ps(mpos, mpos, _MM_SHUFFLE(0, 1, 2, 3)); \
|
|
mstep = _mm_mul_ss(mstep, _mm_set1_ps(4.0f)); \
|
|
mstep = _mm_shuffle_ps(mstep, mstep, _MM_SHUFFLE(0, 0, 0, 0));
|
|
|
|
SETUP_STEP_SSE(mposW, mstepW, posW, stepW);
|
|
|
|
if (OptT::Flags & SWOPT_DynLights)
|
|
{
|
|
SETUP_STEP_SSE(mposWorldX, mstepWorldX, posWorldX, stepWorldX);
|
|
SETUP_STEP_SSE(mposWorldY, mstepWorldY, posWorldY, stepWorldY);
|
|
SETUP_STEP_SSE(mposWorldZ, mstepWorldZ, posWorldZ, stepWorldZ);
|
|
}
|
|
|
|
if (!(ModeT::SWFlags & SWSTYLEF_Fill) && !(ModeT::SWFlags & SWSTYLEF_FogBoundary))
|
|
{
|
|
SETUP_STEP_SSE(mposU, mstepU, posU, stepU);
|
|
SETUP_STEP_SSE(mposV, mstepV, posV, stepV);
|
|
|
|
mtexMul1 = _mm_setr_epi16(texWidth, texWidth, texWidth, texWidth, texHeight, texHeight, texHeight, texHeight);
|
|
mtexMul2 = _mm_setr_epi16(texHeight, texHeight, texHeight, texHeight, 1, 1, 1, 1);
|
|
}
|
|
|
|
#undef SETUP_STEP_SSE
|
|
|
|
for (int x = x0; x < x1; x += 4)
|
|
{
|
|
__m128 rcp_posW = _mm_div_ps(_mm_set1_ps(1.0f), mposW); // precision of _mm_rcp_ps(mposW) is terrible!
|
|
|
|
if (OptT::Flags & SWOPT_DynLights)
|
|
{
|
|
_mm_storeu_ps(&worldposX[x], _mm_mul_ps(mposWorldX, rcp_posW));
|
|
_mm_storeu_ps(&worldposY[x], _mm_mul_ps(mposWorldY, rcp_posW));
|
|
_mm_storeu_ps(&worldposZ[x], _mm_mul_ps(mposWorldZ, rcp_posW));
|
|
mposWorldX = _mm_add_ps(mposWorldX, mstepWorldX);
|
|
mposWorldY = _mm_add_ps(mposWorldY, mstepWorldY);
|
|
mposWorldZ = _mm_add_ps(mposWorldZ, mstepWorldZ);
|
|
}
|
|
if (!(ModeT::SWFlags & SWSTYLEF_Fill) && !(ModeT::SWFlags & SWSTYLEF_FogBoundary))
|
|
{
|
|
__m128 rcpW = _mm_mul_ps(_mm_set1_ps(0x01000000), rcp_posW);
|
|
__m128i u = _mm_cvtps_epi32(_mm_mul_ps(mposU, rcpW));
|
|
__m128i v = _mm_cvtps_epi32(_mm_mul_ps(mposV, rcpW));
|
|
_mm_storeu_si128((__m128i*)&texelV[x], v);
|
|
|
|
__m128i texelX = _mm_srli_epi32(_mm_slli_epi32(u, 8), 17);
|
|
__m128i texelY = _mm_srli_epi32(_mm_slli_epi32(v, 8), 17);
|
|
__m128i texelXY = _mm_mulhi_epu16(_mm_slli_epi16(_mm_packs_epi32(texelX, texelY), 1), mtexMul1);
|
|
__m128i texlo = _mm_mullo_epi16(texelXY, mtexMul2);
|
|
__m128i texhi = _mm_mulhi_epi16(texelXY, mtexMul2);
|
|
texelX = _mm_unpacklo_epi16(texlo, texhi);
|
|
texelY = _mm_unpackhi_epi16(texlo, texhi);
|
|
_mm_storeu_si128((__m128i*)&texel[x], _mm_add_epi32(texelX, texelY));
|
|
|
|
mposU = _mm_add_ps(mposU, mstepU);
|
|
mposV = _mm_add_ps(mposV, mstepV);
|
|
}
|
|
|
|
mposW = _mm_add_ps(mposW, mstepW);
|
|
}
|
|
#else
|
|
for (int x = x0; x < x1; x++)
|
|
{
|
|
if (OptT::Flags & SWOPT_DynLights)
|
|
{
|
|
float rcp_posW = 1.0f / posW;
|
|
worldposX[x] = posWorldX * rcp_posW;
|
|
worldposY[x] = posWorldY * rcp_posW;
|
|
worldposZ[x] = posWorldZ * rcp_posW;
|
|
posWorldX += stepWorldX;
|
|
posWorldY += stepWorldY;
|
|
posWorldZ += stepWorldZ;
|
|
}
|
|
if (!(ModeT::SWFlags & SWSTYLEF_Fill) && !(ModeT::SWFlags & SWSTYLEF_FogBoundary))
|
|
{
|
|
float rcpW = 0x01000000 / posW;
|
|
int32_t u = (int32_t)(posU * rcpW);
|
|
int32_t v = (int32_t)(posV * rcpW);
|
|
uint32_t texelX = ((((uint32_t)u << 8) >> 16) * texWidth) >> 16;
|
|
uint32_t texelY = ((((uint32_t)v << 8) >> 16) * texHeight) >> 16;
|
|
texel[x] = texelX * texHeight + texelY;
|
|
texelV[x] = v;
|
|
posU += stepU;
|
|
posV += stepV;
|
|
}
|
|
|
|
posW += stepW;
|
|
}
|
|
#endif
|
|
|
|
if (OptT::Flags & SWOPT_DynLights)
|
|
{
|
|
PolyLight *lights;
|
|
int num_lights;
|
|
float worldnormalX, worldnormalY, worldnormalZ;
|
|
uint32_t dynlightcolor;
|
|
|
|
lights = args->uniforms->Lights();
|
|
num_lights = args->uniforms->NumLights();
|
|
worldnormalX = args->uniforms->Normal().X;
|
|
worldnormalY = args->uniforms->Normal().Y;
|
|
worldnormalZ = args->uniforms->Normal().Z;
|
|
dynlightcolor = args->uniforms->DynLightColor();
|
|
|
|
// The normal vector cannot be uniform when drawing models. Calculate and use the face normal:
|
|
if (worldnormalX == 0.0f && worldnormalY == 0.0f && worldnormalZ == 0.0f)
|
|
{
|
|
float dx1 = args->v2->worldX - args->v1->worldX;
|
|
float dy1 = args->v2->worldY - args->v1->worldY;
|
|
float dz1 = args->v2->worldZ - args->v1->worldZ;
|
|
float dx2 = args->v3->worldX - args->v1->worldX;
|
|
float dy2 = args->v3->worldY - args->v1->worldY;
|
|
float dz2 = args->v3->worldZ - args->v1->worldZ;
|
|
worldnormalX = dy1 * dz2 - dz1 * dy2;
|
|
worldnormalY = dz1 * dx2 - dx1 * dz2;
|
|
worldnormalZ = dx1 * dy2 - dy1 * dx2;
|
|
float lensqr = worldnormalX * worldnormalX + worldnormalY * worldnormalY + worldnormalZ * worldnormalZ;
|
|
#ifndef NO_SSE
|
|
float rcplen = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(lensqr)));
|
|
#else
|
|
float rcplen = 1.0f / sqrt(lensqr);
|
|
#endif
|
|
worldnormalX *= rcplen;
|
|
worldnormalY *= rcplen;
|
|
worldnormalZ *= rcplen;
|
|
}
|
|
|
|
#ifndef NO_SSE
|
|
__m128 mworldnormalX = _mm_set1_ps(worldnormalX);
|
|
__m128 mworldnormalY = _mm_set1_ps(worldnormalY);
|
|
__m128 mworldnormalZ = _mm_set1_ps(worldnormalZ);
|
|
for (int x = x0; x < x1; x += 4)
|
|
{
|
|
__m128i litlo = _mm_shuffle_epi32(_mm_unpacklo_epi8(_mm_cvtsi32_si128(dynlightcolor), _mm_setzero_si128()), _MM_SHUFFLE(1, 0, 1, 0));
|
|
__m128i lithi = litlo;
|
|
|
|
for (int i = 0; i < num_lights; i++)
|
|
{
|
|
__m128 lightposX = _mm_set1_ps(lights[i].x);
|
|
__m128 lightposY = _mm_set1_ps(lights[i].y);
|
|
__m128 lightposZ = _mm_set1_ps(lights[i].z);
|
|
__m128 light_radius = _mm_set1_ps(lights[i].radius);
|
|
__m128i light_color = _mm_shuffle_epi32(_mm_unpacklo_epi8(_mm_cvtsi32_si128(lights[i].color), _mm_setzero_si128()), _MM_SHUFFLE(1, 0, 1, 0));
|
|
|
|
__m128 is_attenuated = _mm_cmplt_ps(light_radius, _mm_setzero_ps());
|
|
light_radius = _mm_andnot_ps(_mm_set1_ps(-0.0f), light_radius); // clear sign bit
|
|
|
|
// L = light-pos
|
|
// dist = sqrt(dot(L, L))
|
|
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
|
|
__m128 Lx = _mm_sub_ps(lightposX, _mm_loadu_ps(&worldposX[x]));
|
|
__m128 Ly = _mm_sub_ps(lightposY, _mm_loadu_ps(&worldposY[x]));
|
|
__m128 Lz = _mm_sub_ps(lightposZ, _mm_loadu_ps(&worldposZ[x]));
|
|
__m128 dist2 = _mm_add_ps(_mm_mul_ps(Lx, Lx), _mm_add_ps(_mm_mul_ps(Ly, Ly), _mm_mul_ps(Lz, Lz)));
|
|
__m128 rcp_dist = _mm_rsqrt_ps(dist2);
|
|
__m128 dist = _mm_mul_ps(dist2, rcp_dist);
|
|
__m128 distance_attenuation = _mm_sub_ps(_mm_set1_ps(256.0f), _mm_min_ps(_mm_mul_ps(dist, light_radius), _mm_set1_ps(256.0f)));
|
|
|
|
// The simple light type
|
|
__m128 simple_attenuation = distance_attenuation;
|
|
|
|
// The point light type
|
|
// diffuse = max(dot(N,normalize(L)),0) * attenuation
|
|
Lx = _mm_mul_ps(Lx, rcp_dist);
|
|
Ly = _mm_mul_ps(Ly, rcp_dist);
|
|
Lz = _mm_mul_ps(Lz, rcp_dist);
|
|
__m128 dotNL = _mm_add_ps(_mm_add_ps(_mm_mul_ps(mworldnormalX, Lx), _mm_mul_ps(mworldnormalY, Ly)), _mm_mul_ps(mworldnormalZ, Lz));
|
|
__m128 point_attenuation = _mm_mul_ps(_mm_max_ps(dotNL, _mm_setzero_ps()), distance_attenuation);
|
|
|
|
__m128i attenuation = _mm_cvtps_epi32(_mm_or_ps(_mm_and_ps(is_attenuated, point_attenuation), _mm_andnot_ps(is_attenuated, simple_attenuation)));
|
|
|
|
attenuation = _mm_shufflehi_epi16(_mm_shufflelo_epi16(attenuation, _MM_SHUFFLE(2, 2, 0, 0)), _MM_SHUFFLE(2, 2, 0, 0));
|
|
__m128i attenlo = _mm_shuffle_epi32(attenuation, _MM_SHUFFLE(1, 1, 0, 0));
|
|
__m128i attenhi = _mm_shuffle_epi32(attenuation, _MM_SHUFFLE(3, 3, 2, 2));
|
|
|
|
litlo = _mm_add_epi16(litlo, _mm_srli_epi16(_mm_mullo_epi16(light_color, attenlo), 8));
|
|
lithi = _mm_add_epi16(lithi, _mm_srli_epi16(_mm_mullo_epi16(light_color, attenhi), 8));
|
|
}
|
|
|
|
_mm_storeu_si128((__m128i*)&dynlights[x], _mm_packus_epi16(litlo, lithi));
|
|
}
|
|
#else
|
|
for (int x = x0; x < x1; x++)
|
|
{
|
|
uint32_t lit_r = RPART(dynlightcolor);
|
|
uint32_t lit_g = GPART(dynlightcolor);
|
|
uint32_t lit_b = BPART(dynlightcolor);
|
|
|
|
for (int i = 0; i < num_lights; i++)
|
|
{
|
|
float lightposX = lights[i].x;
|
|
float lightposY = lights[i].y;
|
|
float lightposZ = lights[i].z;
|
|
float light_radius = lights[i].radius;
|
|
uint32_t light_color = lights[i].color;
|
|
|
|
bool is_attenuated = light_radius < 0.0f;
|
|
if (is_attenuated)
|
|
light_radius = -light_radius;
|
|
|
|
// L = light-pos
|
|
// dist = sqrt(dot(L, L))
|
|
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
|
|
float Lx = lightposX - worldposX[x];
|
|
float Ly = lightposY - worldposY[x];
|
|
float Lz = lightposZ - worldposZ[x];
|
|
float dist2 = Lx * Lx + Ly * Ly + Lz * Lz;
|
|
#ifdef NO_SSE
|
|
//float rcp_dist = 1.0f / sqrt(dist2);
|
|
float rcp_dist = 1.0f / (dist2 * 0.01f);
|
|
#else
|
|
float rcp_dist = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(dist2)));
|
|
#endif
|
|
float dist = dist2 * rcp_dist;
|
|
float distance_attenuation = 256.0f - MIN(dist * light_radius, 256.0f);
|
|
|
|
// The simple light type
|
|
float simple_attenuation = distance_attenuation;
|
|
|
|
// The point light type
|
|
// diffuse = max(dot(N,normalize(L)),0) * attenuation
|
|
Lx *= rcp_dist;
|
|
Ly *= rcp_dist;
|
|
Lz *= rcp_dist;
|
|
float dotNL = worldnormalX * Lx + worldnormalY * Ly + worldnormalZ * Lz;
|
|
float point_attenuation = MAX(dotNL, 0.0f) * distance_attenuation;
|
|
|
|
uint32_t attenuation = (uint32_t)(is_attenuated ? (int32_t)point_attenuation : (int32_t)simple_attenuation);
|
|
|
|
lit_r += (RPART(light_color) * attenuation) >> 8;
|
|
lit_g += (GPART(light_color) * attenuation) >> 8;
|
|
lit_b += (BPART(light_color) * attenuation) >> 8;
|
|
}
|
|
|
|
lit_r = MIN<uint32_t>(lit_r, 255);
|
|
lit_g = MIN<uint32_t>(lit_g, 255);
|
|
lit_b = MIN<uint32_t>(lit_b, 255);
|
|
dynlights[x] = MAKEARGB(255, lit_r, lit_g, lit_b);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
template<typename ModeT, typename OptT>
|
|
void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
|
|
{
|
|
using namespace TriScreenDrawerModes;
|
|
|
|
StepSpan<ModeT, OptT, 32>(y, x0, x1, args, thread);
|
|
|
|
uint32_t fixedlight;
|
|
uint32_t shade_fade_r, shade_fade_g, shade_fade_b, shade_light_r, shade_light_g, shade_light_b, desaturate, inv_desaturate;
|
|
fixed_t fuzzscale;
|
|
int _fuzzpos;
|
|
const uint32_t *texPixels, *translation;
|
|
uint32_t fillcolor;
|
|
int actoralpha;
|
|
|
|
uint32_t *texel = thread->texel;
|
|
int32_t *texelV = thread->texelV;
|
|
uint16_t *lightarray = thread->lightarray;
|
|
uint32_t *dynlights = thread->dynlights;
|
|
|
|
if (!(ModeT::SWFlags & SWSTYLEF_Fill) && !(ModeT::SWFlags & SWSTYLEF_FogBoundary))
|
|
{
|
|
texPixels = (const uint32_t*)args->uniforms->TexturePixels();
|
|
}
|
|
|
|
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
|
{
|
|
translation = (const uint32_t*)args->uniforms->Translation();
|
|
}
|
|
|
|
if ((ModeT::SWFlags & SWSTYLEF_Fill) || (ModeT::SWFlags & SWSTYLEF_Skycap) || (ModeT::Flags & STYLEF_ColorIsFixed))
|
|
{
|
|
fillcolor = args->uniforms->Color();
|
|
}
|
|
|
|
if (!(ModeT::Flags & STYLEF_Alpha1))
|
|
{
|
|
actoralpha = args->uniforms->Alpha();
|
|
}
|
|
|
|
if (OptT::Flags & SWOPT_FixedLight)
|
|
{
|
|
fixedlight = args->uniforms->Light();
|
|
fixedlight += fixedlight >> 7; // 255 -> 256
|
|
}
|
|
|
|
if (OptT::Flags & SWOPT_ColoredFog)
|
|
{
|
|
shade_fade_r = args->uniforms->ShadeFadeRed();
|
|
shade_fade_g = args->uniforms->ShadeFadeGreen();
|
|
shade_fade_b = args->uniforms->ShadeFadeBlue();
|
|
shade_light_r = args->uniforms->ShadeLightRed();
|
|
shade_light_g = args->uniforms->ShadeLightGreen();
|
|
shade_light_b = args->uniforms->ShadeLightBlue();
|
|
desaturate = args->uniforms->ShadeDesaturate();
|
|
inv_desaturate = 256 - desaturate;
|
|
}
|
|
|
|
if (ModeT::BlendOp == STYLEOP_Fuzz)
|
|
{
|
|
fuzzscale = (200 << FRACBITS) / viewheight;
|
|
_fuzzpos = swrenderer::fuzzpos;
|
|
}
|
|
|
|
uint32_t *dest = (uint32_t*)thread->dest;
|
|
uint32_t *destLine = dest + thread->dest_pitch * y;
|
|
|
|
int sseend = x0;
|
|
#ifndef NO_SSE
|
|
if (ModeT::BlendOp == STYLEOP_Add &&
|
|
ModeT::BlendSrc == STYLEALPHA_One &&
|
|
ModeT::BlendDest == STYLEALPHA_Zero &&
|
|
(ModeT::Flags & STYLEF_Alpha1) &&
|
|
!(OptT::Flags & SWOPT_ColoredFog) &&
|
|
!(ModeT::Flags & STYLEF_RedIsAlpha) &&
|
|
!(ModeT::SWFlags & SWSTYLEF_Skycap) &&
|
|
!(ModeT::SWFlags & SWSTYLEF_FogBoundary) &&
|
|
!(ModeT::SWFlags & SWSTYLEF_Fill))
|
|
{
|
|
sseend += (x1 - x0) / 2 * 2;
|
|
|
|
__m128i mlightshade;
|
|
if (OptT::Flags & SWOPT_FixedLight)
|
|
mlightshade = _mm_set1_epi16(fixedlight);
|
|
|
|
__m128i alphamask = _mm_set1_epi32(0xff000000);
|
|
|
|
for (int x = x0; x < sseend; x += 2)
|
|
{
|
|
__m128i mfg = _mm_unpacklo_epi8(_mm_setr_epi32(texPixels[texel[x]], texPixels[texel[x + 1]], 0, 0), _mm_setzero_si128());
|
|
|
|
if (!(OptT::Flags & SWOPT_FixedLight))
|
|
mlightshade = _mm_shuffle_epi32(_mm_shufflelo_epi16(_mm_cvtsi32_si128(*(int*)&lightarray[x]), _MM_SHUFFLE(1, 1, 0, 0)), _MM_SHUFFLE(1, 1, 0, 0));
|
|
|
|
if (OptT::Flags & SWOPT_DynLights)
|
|
{
|
|
__m128i mdynlight = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i*)&dynlights[x]), _mm_setzero_si128());
|
|
mfg = _mm_srli_epi16(_mm_mullo_epi16(_mm_min_epi16(_mm_add_epi16(mdynlight, mlightshade), _mm_set1_epi16(256)), mfg), 8);
|
|
}
|
|
else
|
|
{
|
|
mfg = _mm_srli_epi16(_mm_mullo_epi16(mlightshade, mfg), 8);
|
|
}
|
|
|
|
_mm_storel_epi64((__m128i*)&destLine[x], _mm_or_si128(_mm_packus_epi16(mfg, _mm_setzero_si128()), alphamask));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for (int x = sseend; x < x1; x++)
|
|
{
|
|
if (ModeT::BlendOp == STYLEOP_Fuzz)
|
|
{
|
|
using namespace swrenderer;
|
|
|
|
unsigned int sampleshadeout = APART(texPixels[texel[x]]);
|
|
sampleshadeout += sampleshadeout >> 7; // 255 -> 256
|
|
|
|
int scaled_x = (x * fuzzscale) >> FRACBITS;
|
|
int fuzz_x = fuzz_random_x_offset[scaled_x % FUZZ_RANDOM_X_SIZE] + _fuzzpos;
|
|
|
|
fixed_t fuzzcount = FUZZTABLE << FRACBITS;
|
|
fixed_t fuzz = ((fuzz_x << FRACBITS) + y * fuzzscale) % fuzzcount;
|
|
unsigned int alpha = fuzzoffset[fuzz >> FRACBITS];
|
|
|
|
sampleshadeout = (sampleshadeout * alpha) >> 5;
|
|
|
|
uint32_t a = 256 - sampleshadeout;
|
|
|
|
uint32_t dest = destLine[x];
|
|
uint32_t out_r = (RPART(dest) * a) >> 8;
|
|
uint32_t out_g = (GPART(dest) * a) >> 8;
|
|
uint32_t out_b = (BPART(dest) * a) >> 8;
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
else if (ModeT::SWFlags & SWSTYLEF_Skycap)
|
|
{
|
|
uint32_t fg = texPixels[texel[x]];
|
|
|
|
int v = texelV[x];
|
|
int start_fade = 2; // How fast it should fade out
|
|
int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
|
|
int alpha_bottom = clamp(((2 << 24) - v) >> (16 - start_fade), 0, 256);
|
|
int a = MIN(alpha_top, alpha_bottom);
|
|
int inv_a = 256 - a;
|
|
|
|
if (a == 256)
|
|
{
|
|
destLine[x] = fg;
|
|
}
|
|
else
|
|
{
|
|
uint32_t r = RPART(fg);
|
|
uint32_t g = GPART(fg);
|
|
uint32_t b = BPART(fg);
|
|
uint32_t fg_a = APART(fg);
|
|
uint32_t bg_red = RPART(fillcolor);
|
|
uint32_t bg_green = GPART(fillcolor);
|
|
uint32_t bg_blue = BPART(fillcolor);
|
|
r = (r * a + bg_red * inv_a + 127) >> 8;
|
|
g = (g * a + bg_green * inv_a + 127) >> 8;
|
|
b = (b * a + bg_blue * inv_a + 127) >> 8;
|
|
|
|
destLine[x] = MAKEARGB(255, r, g, b);
|
|
}
|
|
}
|
|
else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
|
|
{
|
|
uint32_t fg = destLine[x];
|
|
|
|
int lightshade;
|
|
if (OptT::Flags & SWOPT_FixedLight)
|
|
{
|
|
lightshade = fixedlight;
|
|
}
|
|
else
|
|
{
|
|
lightshade = lightarray[x];
|
|
}
|
|
|
|
uint32_t shadedfg_r, shadedfg_g, shadedfg_b;
|
|
if (OptT::Flags & SWOPT_ColoredFog)
|
|
{
|
|
uint32_t fg_r = RPART(fg);
|
|
uint32_t fg_g = GPART(fg);
|
|
uint32_t fg_b = BPART(fg);
|
|
uint32_t intensity = ((fg_r * 77 + fg_g * 143 + fg_b * 37) >> 8) * desaturate;
|
|
int inv_light = 256 - lightshade;
|
|
shadedfg_r = (((shade_fade_r * inv_light + ((fg_r * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_r) >> 8;
|
|
shadedfg_g = (((shade_fade_g * inv_light + ((fg_g * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_g) >> 8;
|
|
shadedfg_b = (((shade_fade_b * inv_light + ((fg_b * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_b) >> 8;
|
|
}
|
|
else
|
|
{
|
|
shadedfg_r = (RPART(fg) * lightshade) >> 8;
|
|
shadedfg_g = (GPART(fg) * lightshade) >> 8;
|
|
shadedfg_b = (BPART(fg) * lightshade) >> 8;
|
|
}
|
|
|
|
destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
|
|
}
|
|
else
|
|
{
|
|
uint32_t fg = 0;
|
|
|
|
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
|
{
|
|
fg = fillcolor;
|
|
}
|
|
else if (ModeT::SWFlags & SWSTYLEF_Translated)
|
|
{
|
|
fg = translation[((const uint8_t*)texPixels)[texel[x]]];
|
|
}
|
|
else if (ModeT::Flags & STYLEF_RedIsAlpha)
|
|
{
|
|
fg = ((const uint8_t*)texPixels)[texel[x]];
|
|
}
|
|
else
|
|
{
|
|
fg = texPixels[texel[x]];
|
|
}
|
|
|
|
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
|
|
{
|
|
if (ModeT::Flags & STYLEF_RedIsAlpha)
|
|
fg = (fg << 24) | (fillcolor & 0x00ffffff);
|
|
else
|
|
fg = (fg & 0xff000000) | (fillcolor & 0x00ffffff);
|
|
}
|
|
|
|
uint32_t fgalpha = fg >> 24;
|
|
|
|
if (!(ModeT::Flags & STYLEF_Alpha1))
|
|
{
|
|
fgalpha = (fgalpha * actoralpha) >> 8;
|
|
}
|
|
|
|
uint32_t lightshade;
|
|
if (OptT::Flags & SWOPT_FixedLight)
|
|
{
|
|
lightshade = fixedlight;
|
|
}
|
|
else
|
|
{
|
|
lightshade = lightarray[x];
|
|
}
|
|
|
|
uint32_t shadedfg_r, shadedfg_g, shadedfg_b;
|
|
if (OptT::Flags & SWOPT_ColoredFog)
|
|
{
|
|
uint32_t fg_r = RPART(fg);
|
|
uint32_t fg_g = GPART(fg);
|
|
uint32_t fg_b = BPART(fg);
|
|
uint32_t intensity = ((fg_r * 77 + fg_g * 143 + fg_b * 37) >> 8) * desaturate;
|
|
int inv_light = 256 - lightshade;
|
|
shadedfg_r = (((shade_fade_r * inv_light + ((fg_r * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_r) >> 8;
|
|
shadedfg_g = (((shade_fade_g * inv_light + ((fg_g * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_g) >> 8;
|
|
shadedfg_b = (((shade_fade_b * inv_light + ((fg_b * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_b) >> 8;
|
|
|
|
if (OptT::Flags & SWOPT_DynLights)
|
|
{
|
|
shadedfg_r = MIN(shadedfg_r + ((fg_r * RPART(dynlights[x])) >> 8), (uint32_t)255);
|
|
shadedfg_g = MIN(shadedfg_g + ((fg_g * GPART(dynlights[x])) >> 8), (uint32_t)255);
|
|
shadedfg_b = MIN(shadedfg_b + ((fg_b * BPART(dynlights[x])) >> 8), (uint32_t)255);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (OptT::Flags & SWOPT_DynLights)
|
|
{
|
|
shadedfg_r = (RPART(fg) * MIN(lightshade + RPART(dynlights[x]), (uint32_t)256)) >> 8;
|
|
shadedfg_g = (GPART(fg) * MIN(lightshade + GPART(dynlights[x]), (uint32_t)256)) >> 8;
|
|
shadedfg_b = (BPART(fg) * MIN(lightshade + BPART(dynlights[x]), (uint32_t)256)) >> 8;
|
|
}
|
|
else
|
|
{
|
|
shadedfg_r = (RPART(fg) * lightshade) >> 8;
|
|
shadedfg_g = (GPART(fg) * lightshade) >> 8;
|
|
shadedfg_b = (BPART(fg) * lightshade) >> 8;
|
|
}
|
|
}
|
|
|
|
if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
|
|
{
|
|
destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
|
|
}
|
|
else if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_One)
|
|
{
|
|
uint32_t dest = destLine[x];
|
|
|
|
if (ModeT::BlendOp == STYLEOP_Add)
|
|
{
|
|
uint32_t out_r = MIN<uint32_t>(RPART(dest) + shadedfg_r, 255);
|
|
uint32_t out_g = MIN<uint32_t>(GPART(dest) + shadedfg_g, 255);
|
|
uint32_t out_b = MIN<uint32_t>(BPART(dest) + shadedfg_b, 255);
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
else if (ModeT::BlendOp == STYLEOP_RevSub)
|
|
{
|
|
uint32_t out_r = MAX<uint32_t>(RPART(dest) - shadedfg_r, 0);
|
|
uint32_t out_g = MAX<uint32_t>(GPART(dest) - shadedfg_g, 0);
|
|
uint32_t out_b = MAX<uint32_t>(BPART(dest) - shadedfg_b, 0);
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
else //if (ModeT::BlendOp == STYLEOP_Sub)
|
|
{
|
|
uint32_t out_r = MAX<uint32_t>(shadedfg_r - RPART(dest), 0);
|
|
uint32_t out_g = MAX<uint32_t>(shadedfg_g - GPART(dest), 0);
|
|
uint32_t out_b = MAX<uint32_t>(shadedfg_b - BPART(dest), 0);
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
}
|
|
else if (ModeT::SWFlags & SWSTYLEF_SrcColorOneMinusSrcColor)
|
|
{
|
|
uint32_t dest = destLine[x];
|
|
|
|
uint32_t sfactor_r = shadedfg_r; sfactor_r += sfactor_r >> 7; // 255 -> 256
|
|
uint32_t sfactor_g = shadedfg_g; sfactor_g += sfactor_g >> 7; // 255 -> 256
|
|
uint32_t sfactor_b = shadedfg_b; sfactor_b += sfactor_b >> 7; // 255 -> 256
|
|
uint32_t sfactor_a = fgalpha; sfactor_a += sfactor_a >> 7; // 255 -> 256
|
|
uint32_t dfactor_r = 256 - sfactor_r;
|
|
uint32_t dfactor_g = 256 - sfactor_g;
|
|
uint32_t dfactor_b = 256 - sfactor_b;
|
|
uint32_t out_r = (RPART(dest) * dfactor_r + shadedfg_r * sfactor_r + 128) >> 8;
|
|
uint32_t out_g = (GPART(dest) * dfactor_g + shadedfg_g * sfactor_g + 128) >> 8;
|
|
uint32_t out_b = (BPART(dest) * dfactor_b + shadedfg_b * sfactor_b + 128) >> 8;
|
|
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
else if (ModeT::BlendSrc == STYLEALPHA_Src && ModeT::BlendDest == STYLEALPHA_InvSrc && fgalpha == 255)
|
|
{
|
|
destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
|
|
}
|
|
else if (ModeT::BlendSrc != STYLEALPHA_Src || ModeT::BlendDest != STYLEALPHA_InvSrc || fgalpha != 0)
|
|
{
|
|
uint32_t dest = destLine[x];
|
|
|
|
uint32_t sfactor = fgalpha; sfactor += sfactor >> 7; // 255 -> 256
|
|
uint32_t src_r = shadedfg_r * sfactor;
|
|
uint32_t src_g = shadedfg_g * sfactor;
|
|
uint32_t src_b = shadedfg_b * sfactor;
|
|
uint32_t dest_r = RPART(dest);
|
|
uint32_t dest_g = GPART(dest);
|
|
uint32_t dest_b = BPART(dest);
|
|
if (ModeT::BlendDest == STYLEALPHA_One)
|
|
{
|
|
dest_r <<= 8;
|
|
dest_g <<= 8;
|
|
dest_b <<= 8;
|
|
}
|
|
else
|
|
{
|
|
uint32_t dfactor = 256 - sfactor;
|
|
dest_r *= dfactor;
|
|
dest_g *= dfactor;
|
|
dest_b *= dfactor;
|
|
}
|
|
|
|
uint32_t out_r, out_g, out_b;
|
|
if (ModeT::BlendOp == STYLEOP_Add)
|
|
{
|
|
if (ModeT::BlendDest == STYLEALPHA_One)
|
|
{
|
|
out_r = MIN<int32_t>((dest_r + src_r + 128) >> 8, 255);
|
|
out_g = MIN<int32_t>((dest_g + src_g + 128) >> 8, 255);
|
|
out_b = MIN<int32_t>((dest_b + src_b + 128) >> 8, 255);
|
|
}
|
|
else
|
|
{
|
|
out_r = (dest_r + src_r + 128) >> 8;
|
|
out_g = (dest_g + src_g + 128) >> 8;
|
|
out_b = (dest_b + src_b + 128) >> 8;
|
|
}
|
|
}
|
|
else if (ModeT::BlendOp == STYLEOP_RevSub)
|
|
{
|
|
out_r = MAX<int32_t>(static_cast<int32_t>(dest_r - src_r + 128) >> 8, 0);
|
|
out_g = MAX<int32_t>(static_cast<int32_t>(dest_g - src_g + 128) >> 8, 0);
|
|
out_b = MAX<int32_t>(static_cast<int32_t>(dest_b - src_b + 128) >> 8, 0);
|
|
}
|
|
else //if (ModeT::BlendOp == STYLEOP_Sub)
|
|
{
|
|
out_r = MAX<int32_t>(static_cast<int32_t>(src_r - dest_r + 128) >> 8, 0);
|
|
out_g = MAX<int32_t>(static_cast<int32_t>(src_g - dest_g + 128) >> 8, 0);
|
|
out_b = MAX<int32_t>(static_cast<int32_t>(src_b - dest_b + 128) >> 8, 0);
|
|
}
|
|
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename ModeT>
|
|
void DrawSpan32(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
|
|
{
|
|
using namespace TriScreenDrawerModes;
|
|
|
|
if (args->uniforms->NumLights() == 0 && args->uniforms->DynLightColor() == 0)
|
|
{
|
|
if (!args->uniforms->FixedLight())
|
|
{
|
|
if (args->uniforms->SimpleShade())
|
|
DrawSpanOpt32<ModeT, DrawerOpt>(y, x0, x1, args, thread);
|
|
else
|
|
DrawSpanOpt32<ModeT, DrawerOptC>(y, x0, x1, args, thread);
|
|
}
|
|
else
|
|
{
|
|
if (args->uniforms->SimpleShade())
|
|
DrawSpanOpt32<ModeT, DrawerOptF>(y, x0, x1, args, thread);
|
|
else
|
|
DrawSpanOpt32<ModeT, DrawerOptCF>(y, x0, x1, args, thread);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!args->uniforms->FixedLight())
|
|
{
|
|
if (args->uniforms->SimpleShade())
|
|
DrawSpanOpt32<ModeT, DrawerOptL>(y, x0, x1, args, thread);
|
|
else
|
|
DrawSpanOpt32<ModeT, DrawerOptLC>(y, x0, x1, args, thread);
|
|
}
|
|
else
|
|
{
|
|
if (args->uniforms->SimpleShade())
|
|
DrawSpanOpt32<ModeT, DrawerOptLF>(y, x0, x1, args, thread);
|
|
else
|
|
DrawSpanOpt32<ModeT, DrawerOptLCF>(y, x0, x1, args, thread);
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename ModeT, typename OptT>
|
|
void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
|
|
{
|
|
using namespace TriScreenDrawerModes;
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StepSpan<ModeT, OptT, 8>(y, x0, x1, args, thread);
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uint32_t fixedlight, capcolor;
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fixed_t fuzzscale;
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int _fuzzpos;
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const uint8_t *colormaps, *texPixels, *translation;
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uint32_t fillcolor;
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int actoralpha;
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uint32_t *texel = thread->texel;
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int32_t *texelV = thread->texelV;
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uint16_t *lightarray = thread->lightarray;
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uint32_t *dynlights = thread->dynlights;
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colormaps = args->uniforms->BaseColormap();
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if (!(ModeT::SWFlags & SWSTYLEF_Fill) && !(ModeT::SWFlags & SWSTYLEF_FogBoundary))
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{
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texPixels = args->uniforms->TexturePixels();
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}
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if (ModeT::SWFlags & SWSTYLEF_Translated)
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{
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translation = args->uniforms->Translation();
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}
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if ((ModeT::SWFlags & SWSTYLEF_Fill) || (ModeT::SWFlags & SWSTYLEF_Skycap) || (ModeT::Flags & STYLEF_ColorIsFixed))
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{
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fillcolor = args->uniforms->Color();
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}
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if (!(ModeT::Flags & STYLEF_Alpha1))
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{
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actoralpha = args->uniforms->Alpha();
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}
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if (ModeT::SWFlags & SWSTYLEF_Skycap)
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capcolor = GPalette.BaseColors[fillcolor].d;
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if (OptT::Flags & SWOPT_FixedLight)
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{
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fixedlight = args->uniforms->Light();
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fixedlight += fixedlight >> 7; // 255 -> 256
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fixedlight = ((256 - fixedlight) * NUMCOLORMAPS) & 0xffffff00;
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}
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if (ModeT::BlendOp == STYLEOP_Fuzz)
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{
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fuzzscale = (200 << FRACBITS) / viewheight;
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_fuzzpos = swrenderer::fuzzpos;
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}
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uint8_t *dest = (uint8_t*)thread->dest;
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uint8_t *destLine = dest + thread->dest_pitch * y;
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for (int x = x0; x < x1; x++)
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{
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if (ModeT::BlendOp == STYLEOP_Fuzz)
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{
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using namespace swrenderer;
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unsigned int sampleshadeout = (texPixels[texel[x]] != 0) ? 256 : 0;
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int scaled_x = (x * fuzzscale) >> FRACBITS;
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int fuzz_x = fuzz_random_x_offset[scaled_x % FUZZ_RANDOM_X_SIZE] + _fuzzpos;
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fixed_t fuzzcount = FUZZTABLE << FRACBITS;
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fixed_t fuzz = ((fuzz_x << FRACBITS) + y * fuzzscale) % fuzzcount;
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unsigned int alpha = fuzzoffset[fuzz >> FRACBITS];
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sampleshadeout = (sampleshadeout * alpha) >> 5;
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uint32_t a = 256 - sampleshadeout;
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uint32_t dest = GPalette.BaseColors[destLine[x]].d;
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uint32_t r = (RPART(dest) * a) >> 8;
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uint32_t g = (GPART(dest) * a) >> 8;
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uint32_t b = (BPART(dest) * a) >> 8;
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destLine[x] = RGB256k.All[((r >> 2) << 12) | ((g >> 2) << 6) | (b >> 2)];
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}
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else if (ModeT::SWFlags & SWSTYLEF_Skycap)
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{
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int32_t v = texelV[x];
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int fg = texPixels[texel[x]];
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int start_fade = 2; // How fast it should fade out
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int alpha_top = clamp(v >> (16 - start_fade), 0, 256);
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int alpha_bottom = clamp(((2 << 24) - v) >> (16 - start_fade), 0, 256);
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int a = MIN(alpha_top, alpha_bottom);
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int inv_a = 256 - a;
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if (a == 256)
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{
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destLine[x] = fg;
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}
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else
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{
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uint32_t texelrgb = GPalette.BaseColors[fg].d;
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uint32_t r = RPART(texelrgb);
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uint32_t g = GPART(texelrgb);
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uint32_t b = BPART(texelrgb);
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uint32_t fg_a = APART(texelrgb);
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uint32_t bg_red = RPART(capcolor);
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uint32_t bg_green = GPART(capcolor);
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uint32_t bg_blue = BPART(capcolor);
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r = (r * a + bg_red * inv_a + 127) >> 8;
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g = (g * a + bg_green * inv_a + 127) >> 8;
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b = (b * a + bg_blue * inv_a + 127) >> 8;
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destLine[x] = RGB256k.All[((r >> 2) << 12) | ((g >> 2) << 6) | (b >> 2)];
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}
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}
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else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
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{
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int fg = destLine[x];
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uint8_t shadedfg;
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if (OptT::Flags & SWOPT_FixedLight)
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{
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shadedfg = colormaps[fixedlight + fg];
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}
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else
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{
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shadedfg = colormaps[lightarray[x] + fg];
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}
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destLine[x] = shadedfg;
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}
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else
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{
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int fg;
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if (ModeT::SWFlags & SWSTYLEF_Fill)
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{
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fg = fillcolor;
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}
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else
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{
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fg = texPixels[texel[x]];
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}
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int fgalpha = 255;
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if (ModeT::BlendDest == STYLEALPHA_InvSrc)
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{
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if (fg == 0)
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fgalpha = 0;
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}
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if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
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{
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if (ModeT::Flags & STYLEF_RedIsAlpha)
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fgalpha = fg;
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fg = fillcolor;
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}
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if (!(ModeT::Flags & STYLEF_Alpha1))
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{
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fgalpha = (fgalpha * actoralpha) >> 8;
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}
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if (ModeT::SWFlags & SWSTYLEF_Translated)
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fg = translation[fg];
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uint8_t shadedfg;
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if (OptT::Flags & SWOPT_FixedLight)
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{
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shadedfg = colormaps[fixedlight + fg];
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}
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else
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{
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shadedfg = colormaps[lightarray[x] + fg];
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}
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if (OptT::Flags & SWOPT_DynLights)
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{
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uint32_t lit = dynlights[x];
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if (lit & 0x00ffffff)
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{
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uint32_t fgrgb = GPalette.BaseColors[fg];
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uint32_t shadedfgrgb = GPalette.BaseColors[shadedfg];
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uint32_t out_r = MIN(((RPART(fgrgb) * RPART(lit)) >> 8) + RPART(shadedfgrgb), (uint32_t)255);
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uint32_t out_g = MIN(((GPART(fgrgb) * GPART(lit)) >> 8) + GPART(shadedfgrgb), (uint32_t)255);
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uint32_t out_b = MIN(((BPART(fgrgb) * BPART(lit)) >> 8) + BPART(shadedfgrgb), (uint32_t)255);
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shadedfg = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
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}
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}
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if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
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{
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destLine[x] = shadedfg;
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}
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else if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_One)
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{
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uint32_t src = GPalette.BaseColors[shadedfg];
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uint32_t dest = GPalette.BaseColors[destLine[x]];
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if (ModeT::BlendOp == STYLEOP_Add)
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{
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uint32_t out_r = MIN<uint32_t>(RPART(dest) + RPART(src), 255);
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uint32_t out_g = MIN<uint32_t>(GPART(dest) + GPART(src), 255);
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uint32_t out_b = MIN<uint32_t>(BPART(dest) + BPART(src), 255);
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destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
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}
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else if (ModeT::BlendOp == STYLEOP_RevSub)
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{
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uint32_t out_r = MAX<uint32_t>(RPART(dest) - RPART(src), 0);
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uint32_t out_g = MAX<uint32_t>(GPART(dest) - GPART(src), 0);
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uint32_t out_b = MAX<uint32_t>(BPART(dest) - BPART(src), 0);
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destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
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}
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else //if (ModeT::BlendOp == STYLEOP_Sub)
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{
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uint32_t out_r = MAX<uint32_t>(RPART(src) - RPART(dest), 0);
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uint32_t out_g = MAX<uint32_t>(GPART(src) - GPART(dest), 0);
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uint32_t out_b = MAX<uint32_t>(BPART(src) - BPART(dest), 0);
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destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
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}
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}
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else if (ModeT::SWFlags & SWSTYLEF_SrcColorOneMinusSrcColor)
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{
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uint32_t src = GPalette.BaseColors[shadedfg];
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uint32_t dest = GPalette.BaseColors[destLine[x]];
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uint32_t sfactor_r = RPART(src); sfactor_r += sfactor_r >> 7; // 255 -> 256
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uint32_t sfactor_g = GPART(src); sfactor_g += sfactor_g >> 7; // 255 -> 256
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uint32_t sfactor_b = BPART(src); sfactor_b += sfactor_b >> 7; // 255 -> 256
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uint32_t sfactor_a = fgalpha; sfactor_a += sfactor_a >> 7; // 255 -> 256
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uint32_t dfactor_r = 256 - sfactor_r;
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uint32_t dfactor_g = 256 - sfactor_g;
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uint32_t dfactor_b = 256 - sfactor_b;
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uint32_t out_r = (RPART(dest) * dfactor_r + RPART(src) * sfactor_r + 128) >> 8;
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uint32_t out_g = (GPART(dest) * dfactor_g + GPART(src) * sfactor_g + 128) >> 8;
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uint32_t out_b = (BPART(dest) * dfactor_b + BPART(src) * sfactor_b + 128) >> 8;
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destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
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}
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else if (ModeT::BlendSrc == STYLEALPHA_Src && ModeT::BlendDest == STYLEALPHA_InvSrc && fgalpha == 255)
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{
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destLine[x] = shadedfg;
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}
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else if (ModeT::BlendSrc != STYLEALPHA_Src || ModeT::BlendDest != STYLEALPHA_InvSrc || fgalpha != 0)
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{
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uint32_t src = GPalette.BaseColors[shadedfg];
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uint32_t dest = GPalette.BaseColors[destLine[x]];
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uint32_t sfactor = fgalpha; sfactor += sfactor >> 7; // 255 -> 256
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uint32_t dfactor = 256 - sfactor;
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uint32_t src_r = RPART(src) * sfactor;
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uint32_t src_g = GPART(src) * sfactor;
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uint32_t src_b = BPART(src) * sfactor;
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uint32_t dest_r = RPART(dest);
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uint32_t dest_g = GPART(dest);
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uint32_t dest_b = BPART(dest);
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if (ModeT::BlendDest == STYLEALPHA_One)
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{
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dest_r <<= 8;
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dest_g <<= 8;
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dest_b <<= 8;
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}
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else
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{
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uint32_t dfactor = 256 - sfactor;
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dest_r *= dfactor;
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dest_g *= dfactor;
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dest_b *= dfactor;
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}
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uint32_t out_r, out_g, out_b;
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if (ModeT::BlendOp == STYLEOP_Add)
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{
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if (ModeT::BlendDest == STYLEALPHA_One)
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{
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out_r = MIN<int32_t>((dest_r + src_r + 128) >> 8, 255);
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out_g = MIN<int32_t>((dest_g + src_g + 128) >> 8, 255);
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out_b = MIN<int32_t>((dest_b + src_b + 128) >> 8, 255);
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}
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else
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{
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out_r = (dest_r + src_r + 128) >> 8;
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out_g = (dest_g + src_g + 128) >> 8;
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out_b = (dest_b + src_b + 128) >> 8;
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}
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}
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else if (ModeT::BlendOp == STYLEOP_RevSub)
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{
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out_r = MAX<int32_t>(static_cast<int32_t>(dest_r - src_r + 128) >> 8, 0);
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out_g = MAX<int32_t>(static_cast<int32_t>(dest_g - src_g + 128) >> 8, 0);
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out_b = MAX<int32_t>(static_cast<int32_t>(dest_b - src_b + 128) >> 8, 0);
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}
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else //if (ModeT::BlendOp == STYLEOP_Sub)
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{
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out_r = MAX<int32_t>(static_cast<int32_t>(src_r - dest_r + 128) >> 8, 0);
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out_g = MAX<int32_t>(static_cast<int32_t>(src_g - dest_g + 128) >> 8, 0);
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out_b = MAX<int32_t>(static_cast<int32_t>(src_b - dest_b + 128) >> 8, 0);
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}
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destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
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}
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}
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}
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}
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template<typename ModeT>
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void DrawSpan8(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread)
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{
|
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using namespace TriScreenDrawerModes;
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if (args->uniforms->NumLights() == 0 && args->uniforms->DynLightColor() == 0)
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{
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if (!args->uniforms->FixedLight())
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DrawSpanOpt8<ModeT, DrawerOptC>(y, x0, x1, args, thread);
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else
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DrawSpanOpt8<ModeT, DrawerOptCF>(y, x0, x1, args, thread);
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}
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else
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{
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if (!args->uniforms->FixedLight())
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DrawSpanOpt8<ModeT, DrawerOptLC>(y, x0, x1, args, thread);
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else
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DrawSpanOpt8<ModeT, DrawerOptLCF>(y, x0, x1, args, thread);
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}
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}
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template<typename ModeT>
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void DrawRect8(const void *destOrg, int destWidth, int destHeight, int destPitch, const RectDrawArgs *args, PolyTriangleThreadData *thread)
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{
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using namespace TriScreenDrawerModes;
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int x0 = clamp((int)(args->X0() + 0.5f), 0, destWidth);
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int x1 = clamp((int)(args->X1() + 0.5f), 0, destWidth);
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int y0 = clamp((int)(args->Y0() + 0.5f), 0, destHeight);
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int y1 = clamp((int)(args->Y1() + 0.5f), 0, destHeight);
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if (x1 <= x0 || y1 <= y0)
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return;
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|
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const uint8_t *colormaps, *texPixels, *translation;
|
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int texWidth, texHeight;
|
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uint32_t fillcolor;
|
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int alpha;
|
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uint32_t light;
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texPixels = args->TexturePixels();
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translation = args->Translation();
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texWidth = args->TextureWidth();
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texHeight = args->TextureHeight();
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fillcolor = args->Color();
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alpha = args->Alpha();
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colormaps = args->BaseColormap();
|
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light = args->Light();
|
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light += light >> 7; // 255 -> 256
|
|
light = ((256 - light) * NUMCOLORMAPS) & 0xffffff00;
|
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|
|
fixed_t fuzzscale;
|
|
int _fuzzpos;
|
|
if (ModeT::BlendOp == STYLEOP_Fuzz)
|
|
{
|
|
fuzzscale = (200 << FRACBITS) / viewheight;
|
|
_fuzzpos = swrenderer::fuzzpos;
|
|
}
|
|
|
|
float fstepU = (args->U1() - args->U0()) / (args->X1() - args->X0());
|
|
float fstepV = (args->V1() - args->V0()) / (args->Y1() - args->Y0());
|
|
uint32_t startU = (int32_t)((args->U0() + (x0 + 0.5f - args->X0()) * fstepU) * 0x1000000);
|
|
uint32_t startV = (int32_t)((args->V0() + (y0 + 0.5f - args->Y0()) * fstepV) * 0x1000000);
|
|
uint32_t stepU = (int32_t)(fstepU * 0x1000000);
|
|
uint32_t stepV = (int32_t)(fstepV * 0x1000000);
|
|
|
|
uint32_t posV = startV;
|
|
y1 = MIN(y1, thread->numa_end_y);
|
|
int num_cores = thread->num_cores;
|
|
int skip = thread->skipped_by_thread(y0);
|
|
posV += skip * stepV;
|
|
stepV *= num_cores;
|
|
for (int y = y0 + skip; y < y1; y += num_cores, posV += stepV)
|
|
{
|
|
uint8_t *destLine = ((uint8_t*)destOrg) + y * destPitch;
|
|
|
|
uint32_t posU = startU;
|
|
for (int x = x0; x < x1; x++)
|
|
{
|
|
if (ModeT::BlendOp == STYLEOP_Fuzz)
|
|
{
|
|
using namespace swrenderer;
|
|
|
|
uint32_t texelX = (((posU << 8) >> 16) * texWidth) >> 16;
|
|
uint32_t texelY = (((posV << 8) >> 16) * texHeight) >> 16;
|
|
unsigned int sampleshadeout = (texPixels[texelX * texHeight + texelY] != 0) ? 256 : 0;
|
|
|
|
int scaled_x = (x * fuzzscale) >> FRACBITS;
|
|
int fuzz_x = fuzz_random_x_offset[scaled_x % FUZZ_RANDOM_X_SIZE] + _fuzzpos;
|
|
|
|
fixed_t fuzzcount = FUZZTABLE << FRACBITS;
|
|
fixed_t fuzz = ((fuzz_x << FRACBITS) + y * fuzzscale) % fuzzcount;
|
|
unsigned int alpha = fuzzoffset[fuzz >> FRACBITS];
|
|
|
|
sampleshadeout = (sampleshadeout * alpha) >> 5;
|
|
|
|
uint32_t a = 256 - sampleshadeout;
|
|
|
|
uint32_t dest = GPalette.BaseColors[destLine[x]].d;
|
|
uint32_t r = (RPART(dest) * a) >> 8;
|
|
uint32_t g = (GPART(dest) * a) >> 8;
|
|
uint32_t b = (BPART(dest) * a) >> 8;
|
|
destLine[x] = RGB256k.All[((r >> 2) << 12) | ((g >> 2) << 6) | (b >> 2)];
|
|
}
|
|
else
|
|
{
|
|
int fg = 0;
|
|
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
|
{
|
|
fg = fillcolor;
|
|
}
|
|
else
|
|
{
|
|
uint32_t texelX = (((posU << 8) >> 16) * texWidth) >> 16;
|
|
uint32_t texelY = (((posV << 8) >> 16) * texHeight) >> 16;
|
|
fg = texPixels[texelX * texHeight + texelY];
|
|
}
|
|
|
|
int fgalpha = 255;
|
|
|
|
if (ModeT::BlendDest == STYLEALPHA_InvSrc)
|
|
{
|
|
if (fg == 0)
|
|
fgalpha = 0;
|
|
}
|
|
|
|
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
|
|
{
|
|
if (ModeT::Flags & STYLEF_RedIsAlpha)
|
|
fgalpha = fg;
|
|
fg = fillcolor;
|
|
}
|
|
|
|
if (!(ModeT::Flags & STYLEF_Alpha1))
|
|
{
|
|
fgalpha = (fgalpha * alpha) >> 8;
|
|
}
|
|
|
|
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
|
fg = translation[fg];
|
|
|
|
uint8_t shadedfg = colormaps[light + fg];
|
|
|
|
if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
|
|
{
|
|
destLine[x] = shadedfg;
|
|
}
|
|
else if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_One)
|
|
{
|
|
uint32_t src = GPalette.BaseColors[shadedfg];
|
|
uint32_t dest = GPalette.BaseColors[destLine[x]];
|
|
|
|
if (ModeT::BlendOp == STYLEOP_Add)
|
|
{
|
|
uint32_t out_r = MIN<uint32_t>(RPART(dest) + RPART(src), 255);
|
|
uint32_t out_g = MIN<uint32_t>(GPART(dest) + GPART(src), 255);
|
|
uint32_t out_b = MIN<uint32_t>(BPART(dest) + BPART(src), 255);
|
|
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
|
}
|
|
else if (ModeT::BlendOp == STYLEOP_RevSub)
|
|
{
|
|
uint32_t out_r = MAX<uint32_t>(RPART(dest) - RPART(src), 0);
|
|
uint32_t out_g = MAX<uint32_t>(GPART(dest) - GPART(src), 0);
|
|
uint32_t out_b = MAX<uint32_t>(BPART(dest) - BPART(src), 0);
|
|
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
|
}
|
|
else //if (ModeT::BlendOp == STYLEOP_Sub)
|
|
{
|
|
uint32_t out_r = MAX<uint32_t>(RPART(src) - RPART(dest), 0);
|
|
uint32_t out_g = MAX<uint32_t>(GPART(src) - GPART(dest), 0);
|
|
uint32_t out_b = MAX<uint32_t>(BPART(src) - BPART(dest), 0);
|
|
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
|
}
|
|
}
|
|
else if (ModeT::SWFlags & SWSTYLEF_SrcColorOneMinusSrcColor)
|
|
{
|
|
uint32_t src = GPalette.BaseColors[shadedfg];
|
|
uint32_t dest = GPalette.BaseColors[destLine[x]];
|
|
|
|
uint32_t sfactor_r = RPART(src); sfactor_r += sfactor_r >> 7; // 255 -> 256
|
|
uint32_t sfactor_g = GPART(src); sfactor_g += sfactor_g >> 7; // 255 -> 256
|
|
uint32_t sfactor_b = BPART(src); sfactor_b += sfactor_b >> 7; // 255 -> 256
|
|
uint32_t sfactor_a = fgalpha; sfactor_a += sfactor_a >> 7; // 255 -> 256
|
|
uint32_t dfactor_r = 256 - sfactor_r;
|
|
uint32_t dfactor_g = 256 - sfactor_g;
|
|
uint32_t dfactor_b = 256 - sfactor_b;
|
|
uint32_t out_r = (RPART(dest) * dfactor_r + RPART(src) * sfactor_r + 128) >> 8;
|
|
uint32_t out_g = (GPART(dest) * dfactor_g + GPART(src) * sfactor_g + 128) >> 8;
|
|
uint32_t out_b = (BPART(dest) * dfactor_b + BPART(src) * sfactor_b + 128) >> 8;
|
|
|
|
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
|
}
|
|
else if (ModeT::BlendSrc == STYLEALPHA_Src && ModeT::BlendDest == STYLEALPHA_InvSrc && fgalpha == 255)
|
|
{
|
|
destLine[x] = shadedfg;
|
|
}
|
|
else if (ModeT::BlendSrc != STYLEALPHA_Src || ModeT::BlendDest != STYLEALPHA_InvSrc || fgalpha != 0)
|
|
{
|
|
uint32_t src = GPalette.BaseColors[shadedfg];
|
|
uint32_t dest = GPalette.BaseColors[destLine[x]];
|
|
|
|
uint32_t sfactor = fgalpha; sfactor += sfactor >> 7; // 255 -> 256
|
|
uint32_t dfactor = 256 - sfactor;
|
|
uint32_t src_r = RPART(src) * sfactor;
|
|
uint32_t src_g = GPART(src) * sfactor;
|
|
uint32_t src_b = BPART(src) * sfactor;
|
|
uint32_t dest_r = RPART(dest);
|
|
uint32_t dest_g = GPART(dest);
|
|
uint32_t dest_b = BPART(dest);
|
|
if (ModeT::BlendDest == STYLEALPHA_One)
|
|
{
|
|
dest_r <<= 8;
|
|
dest_g <<= 8;
|
|
dest_b <<= 8;
|
|
}
|
|
else
|
|
{
|
|
uint32_t dfactor = 256 - sfactor;
|
|
dest_r *= dfactor;
|
|
dest_g *= dfactor;
|
|
dest_b *= dfactor;
|
|
}
|
|
|
|
uint32_t out_r, out_g, out_b;
|
|
if (ModeT::BlendOp == STYLEOP_Add)
|
|
{
|
|
if (ModeT::BlendDest == STYLEALPHA_One)
|
|
{
|
|
out_r = MIN<int32_t>((dest_r + src_r + 128) >> 8, 255);
|
|
out_g = MIN<int32_t>((dest_g + src_g + 128) >> 8, 255);
|
|
out_b = MIN<int32_t>((dest_b + src_b + 128) >> 8, 255);
|
|
}
|
|
else
|
|
{
|
|
out_r = (dest_r + src_r + 128) >> 8;
|
|
out_g = (dest_g + src_g + 128) >> 8;
|
|
out_b = (dest_b + src_b + 128) >> 8;
|
|
}
|
|
}
|
|
else if (ModeT::BlendOp == STYLEOP_RevSub)
|
|
{
|
|
out_r = MAX<int32_t>(static_cast<int32_t>(dest_r - src_r + 128) >> 8, 0);
|
|
out_g = MAX<int32_t>(static_cast<int32_t>(dest_g - src_g + 128) >> 8, 0);
|
|
out_b = MAX<int32_t>(static_cast<int32_t>(dest_b - src_b + 128) >> 8, 0);
|
|
}
|
|
else //if (ModeT::BlendOp == STYLEOP_Sub)
|
|
{
|
|
out_r = MAX<int32_t>(static_cast<int32_t>(src_r - dest_r + 128) >> 8, 0);
|
|
out_g = MAX<int32_t>(static_cast<int32_t>(src_g - dest_g + 128) >> 8, 0);
|
|
out_b = MAX<int32_t>(static_cast<int32_t>(src_b - dest_b + 128) >> 8, 0);
|
|
}
|
|
|
|
destLine[x] = RGB256k.All[((out_r >> 2) << 12) | ((out_g >> 2) << 6) | (out_b >> 2)];
|
|
}
|
|
}
|
|
|
|
posU += stepU;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename ModeT, typename OptT>
|
|
void DrawRectOpt32(const void *destOrg, int destWidth, int destHeight, int destPitch, const RectDrawArgs *args, PolyTriangleThreadData *thread)
|
|
{
|
|
using namespace TriScreenDrawerModes;
|
|
|
|
int x0 = clamp((int)(args->X0() + 0.5f), 0, destWidth);
|
|
int x1 = clamp((int)(args->X1() + 0.5f), 0, destWidth);
|
|
int y0 = clamp((int)(args->Y0() + 0.5f), 0, destHeight);
|
|
int y1 = clamp((int)(args->Y1() + 0.5f), 0, destHeight);
|
|
|
|
if (x1 <= x0 || y1 <= y0)
|
|
return;
|
|
|
|
const uint32_t *texPixels, *translation;
|
|
int texWidth, texHeight;
|
|
uint32_t fillcolor;
|
|
int alpha;
|
|
uint32_t light;
|
|
uint32_t shade_fade_r, shade_fade_g, shade_fade_b, shade_light_r, shade_light_g, shade_light_b, desaturate, inv_desaturate;
|
|
|
|
texPixels = (const uint32_t*)args->TexturePixels();
|
|
translation = (const uint32_t*)args->Translation();
|
|
texWidth = args->TextureWidth();
|
|
texHeight = args->TextureHeight();
|
|
fillcolor = args->Color();
|
|
alpha = args->Alpha();
|
|
light = args->Light();
|
|
light += light >> 7; // 255 -> 256
|
|
|
|
if (OptT::Flags & SWOPT_ColoredFog)
|
|
{
|
|
shade_fade_r = args->ShadeFadeRed();
|
|
shade_fade_g = args->ShadeFadeGreen();
|
|
shade_fade_b = args->ShadeFadeBlue();
|
|
shade_light_r = args->ShadeLightRed();
|
|
shade_light_g = args->ShadeLightGreen();
|
|
shade_light_b = args->ShadeLightBlue();
|
|
desaturate = args->ShadeDesaturate();
|
|
inv_desaturate = 256 - desaturate;
|
|
}
|
|
|
|
fixed_t fuzzscale;
|
|
int _fuzzpos;
|
|
if (ModeT::BlendOp == STYLEOP_Fuzz)
|
|
{
|
|
fuzzscale = (200 << FRACBITS) / viewheight;
|
|
_fuzzpos = swrenderer::fuzzpos;
|
|
}
|
|
|
|
float fstepU = (args->U1() - args->U0()) / (args->X1() - args->X0());
|
|
float fstepV = (args->V1() - args->V0()) / (args->Y1() - args->Y0());
|
|
uint32_t startU = (int32_t)((args->U0() + (x0 + 0.5f - args->X0()) * fstepU) * 0x1000000);
|
|
uint32_t startV = (int32_t)((args->V0() + (y0 + 0.5f - args->Y0()) * fstepV) * 0x1000000);
|
|
uint32_t stepU = (int32_t)(fstepU * 0x1000000);
|
|
uint32_t stepV = (int32_t)(fstepV * 0x1000000);
|
|
|
|
uint32_t posV = startV;
|
|
y1 = MIN(y1, thread->numa_end_y);
|
|
int num_cores = thread->num_cores;
|
|
int skip = thread->skipped_by_thread(y0);
|
|
posV += skip * stepV;
|
|
stepV *= num_cores;
|
|
for (int y = y0 + skip; y < y1; y += num_cores, posV += stepV)
|
|
{
|
|
uint32_t *destLine = ((uint32_t*)destOrg) + y * destPitch;
|
|
|
|
uint32_t posU = startU;
|
|
for (int x = x0; x < x1; x++)
|
|
{
|
|
if (ModeT::BlendOp == STYLEOP_Fuzz)
|
|
{
|
|
using namespace swrenderer;
|
|
|
|
uint32_t texelX = (((posU << 8) >> 16) * texWidth) >> 16;
|
|
uint32_t texelY = (((posV << 8) >> 16) * texHeight) >> 16;
|
|
unsigned int sampleshadeout = APART(texPixels[texelX * texHeight + texelY]);
|
|
sampleshadeout += sampleshadeout >> 7; // 255 -> 256
|
|
|
|
int scaled_x = (x * fuzzscale) >> FRACBITS;
|
|
int fuzz_x = fuzz_random_x_offset[scaled_x % FUZZ_RANDOM_X_SIZE] + _fuzzpos;
|
|
|
|
fixed_t fuzzcount = FUZZTABLE << FRACBITS;
|
|
fixed_t fuzz = ((fuzz_x << FRACBITS) + y * fuzzscale) % fuzzcount;
|
|
unsigned int alpha = fuzzoffset[fuzz >> FRACBITS];
|
|
|
|
sampleshadeout = (sampleshadeout * alpha) >> 5;
|
|
|
|
uint32_t a = 256 - sampleshadeout;
|
|
|
|
uint32_t dest = destLine[x];
|
|
uint32_t out_r = (RPART(dest) * a) >> 8;
|
|
uint32_t out_g = (GPART(dest) * a) >> 8;
|
|
uint32_t out_b = (BPART(dest) * a) >> 8;
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
else
|
|
{
|
|
uint32_t fg = 0;
|
|
|
|
if (ModeT::SWFlags & SWSTYLEF_Fill)
|
|
{
|
|
fg = fillcolor;
|
|
}
|
|
else if (ModeT::SWFlags & SWSTYLEF_FogBoundary)
|
|
{
|
|
fg = destLine[x];
|
|
}
|
|
else
|
|
{
|
|
uint32_t texelX = (((posU << 8) >> 16) * texWidth) >> 16;
|
|
uint32_t texelY = (((posV << 8) >> 16) * texHeight) >> 16;
|
|
|
|
if (ModeT::SWFlags & SWSTYLEF_Translated)
|
|
{
|
|
fg = translation[((const uint8_t*)texPixels)[texelX * texHeight + texelY]];
|
|
}
|
|
else if (ModeT::Flags & STYLEF_RedIsAlpha)
|
|
{
|
|
fg = ((const uint8_t*)texPixels)[texelX * texHeight + texelY];
|
|
}
|
|
else
|
|
{
|
|
fg = texPixels[texelX * texHeight + texelY];
|
|
}
|
|
}
|
|
|
|
if ((ModeT::Flags & STYLEF_ColorIsFixed) && !(ModeT::SWFlags & SWSTYLEF_Fill))
|
|
{
|
|
if (ModeT::Flags & STYLEF_RedIsAlpha)
|
|
fg = (fg << 24) | (fillcolor & 0x00ffffff);
|
|
else
|
|
fg = (fg & 0xff000000) | (fillcolor & 0x00ffffff);
|
|
}
|
|
|
|
uint32_t fgalpha = fg >> 24;
|
|
|
|
if (!(ModeT::Flags & STYLEF_Alpha1))
|
|
{
|
|
fgalpha = (fgalpha * alpha) >> 8;
|
|
}
|
|
|
|
int lightshade = light;
|
|
|
|
uint32_t lit_r = 0, lit_g = 0, lit_b = 0;
|
|
|
|
uint32_t shadedfg_r, shadedfg_g, shadedfg_b;
|
|
if (OptT::Flags & SWOPT_ColoredFog)
|
|
{
|
|
uint32_t fg_r = RPART(fg);
|
|
uint32_t fg_g = GPART(fg);
|
|
uint32_t fg_b = BPART(fg);
|
|
uint32_t intensity = ((fg_r * 77 + fg_g * 143 + fg_b * 37) >> 8) * desaturate;
|
|
shadedfg_r = (((shade_fade_r + ((fg_r * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_r) >> 8;
|
|
shadedfg_g = (((shade_fade_g + ((fg_g * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_g) >> 8;
|
|
shadedfg_b = (((shade_fade_b + ((fg_b * inv_desaturate + intensity) >> 8) * lightshade) >> 8) * shade_light_b) >> 8;
|
|
}
|
|
else
|
|
{
|
|
shadedfg_r = (RPART(fg) * lightshade) >> 8;
|
|
shadedfg_g = (GPART(fg) * lightshade) >> 8;
|
|
shadedfg_b = (BPART(fg) * lightshade) >> 8;
|
|
}
|
|
|
|
if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_Zero)
|
|
{
|
|
destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
|
|
}
|
|
else if (ModeT::BlendSrc == STYLEALPHA_One && ModeT::BlendDest == STYLEALPHA_One)
|
|
{
|
|
uint32_t dest = destLine[x];
|
|
|
|
if (ModeT::BlendOp == STYLEOP_Add)
|
|
{
|
|
uint32_t out_r = MIN<uint32_t>(RPART(dest) + shadedfg_r, 255);
|
|
uint32_t out_g = MIN<uint32_t>(GPART(dest) + shadedfg_g, 255);
|
|
uint32_t out_b = MIN<uint32_t>(BPART(dest) + shadedfg_b, 255);
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
else if (ModeT::BlendOp == STYLEOP_RevSub)
|
|
{
|
|
uint32_t out_r = MAX<uint32_t>(RPART(dest) - shadedfg_r, 0);
|
|
uint32_t out_g = MAX<uint32_t>(GPART(dest) - shadedfg_g, 0);
|
|
uint32_t out_b = MAX<uint32_t>(BPART(dest) - shadedfg_b, 0);
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
else //if (ModeT::BlendOp == STYLEOP_Sub)
|
|
{
|
|
uint32_t out_r = MAX<uint32_t>(shadedfg_r - RPART(dest), 0);
|
|
uint32_t out_g = MAX<uint32_t>(shadedfg_g - GPART(dest), 0);
|
|
uint32_t out_b = MAX<uint32_t>(shadedfg_b - BPART(dest), 0);
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
}
|
|
else if (ModeT::SWFlags & SWSTYLEF_SrcColorOneMinusSrcColor)
|
|
{
|
|
uint32_t dest = destLine[x];
|
|
|
|
uint32_t sfactor_r = shadedfg_r; sfactor_r += sfactor_r >> 7; // 255 -> 256
|
|
uint32_t sfactor_g = shadedfg_g; sfactor_g += sfactor_g >> 7; // 255 -> 256
|
|
uint32_t sfactor_b = shadedfg_b; sfactor_b += sfactor_b >> 7; // 255 -> 256
|
|
uint32_t sfactor_a = fgalpha; sfactor_a += sfactor_a >> 7; // 255 -> 256
|
|
uint32_t dfactor_r = 256 - sfactor_r;
|
|
uint32_t dfactor_g = 256 - sfactor_g;
|
|
uint32_t dfactor_b = 256 - sfactor_b;
|
|
uint32_t out_r = (RPART(dest) * dfactor_r + shadedfg_r * sfactor_r + 128) >> 8;
|
|
uint32_t out_g = (GPART(dest) * dfactor_g + shadedfg_g * sfactor_g + 128) >> 8;
|
|
uint32_t out_b = (BPART(dest) * dfactor_b + shadedfg_b * sfactor_b + 128) >> 8;
|
|
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
else if (ModeT::BlendSrc == STYLEALPHA_Src && ModeT::BlendDest == STYLEALPHA_InvSrc && fgalpha == 255)
|
|
{
|
|
destLine[x] = MAKEARGB(255, shadedfg_r, shadedfg_g, shadedfg_b);
|
|
}
|
|
else if (ModeT::BlendSrc != STYLEALPHA_Src || ModeT::BlendDest != STYLEALPHA_InvSrc || fgalpha != 0)
|
|
{
|
|
uint32_t dest = destLine[x];
|
|
|
|
uint32_t sfactor = fgalpha; sfactor += sfactor >> 7; // 255 -> 256
|
|
uint32_t src_r = shadedfg_r * sfactor;
|
|
uint32_t src_g = shadedfg_g * sfactor;
|
|
uint32_t src_b = shadedfg_b * sfactor;
|
|
uint32_t dest_r = RPART(dest);
|
|
uint32_t dest_g = GPART(dest);
|
|
uint32_t dest_b = BPART(dest);
|
|
if (ModeT::BlendDest == STYLEALPHA_One)
|
|
{
|
|
dest_r <<= 8;
|
|
dest_g <<= 8;
|
|
dest_b <<= 8;
|
|
}
|
|
else
|
|
{
|
|
uint32_t dfactor = 256 - sfactor;
|
|
dest_r *= dfactor;
|
|
dest_g *= dfactor;
|
|
dest_b *= dfactor;
|
|
}
|
|
|
|
uint32_t out_r, out_g, out_b;
|
|
if (ModeT::BlendOp == STYLEOP_Add)
|
|
{
|
|
if (ModeT::BlendDest == STYLEALPHA_One)
|
|
{
|
|
out_r = MIN<int32_t>((dest_r + src_r + 128) >> 8, 255);
|
|
out_g = MIN<int32_t>((dest_g + src_g + 128) >> 8, 255);
|
|
out_b = MIN<int32_t>((dest_b + src_b + 128) >> 8, 255);
|
|
}
|
|
else
|
|
{
|
|
out_r = (dest_r + src_r + 128) >> 8;
|
|
out_g = (dest_g + src_g + 128) >> 8;
|
|
out_b = (dest_b + src_b + 128) >> 8;
|
|
}
|
|
}
|
|
else if (ModeT::BlendOp == STYLEOP_RevSub)
|
|
{
|
|
out_r = MAX<int32_t>(static_cast<int32_t>(dest_r - src_r + 128) >> 8, 0);
|
|
out_g = MAX<int32_t>(static_cast<int32_t>(dest_g - src_g + 128) >> 8, 0);
|
|
out_b = MAX<int32_t>(static_cast<int32_t>(dest_b - src_b + 128) >> 8, 0);
|
|
}
|
|
else //if (ModeT::BlendOp == STYLEOP_Sub)
|
|
{
|
|
out_r = MAX<int32_t>(static_cast<int32_t>(src_r - dest_r + 128) >> 8, 0);
|
|
out_g = MAX<int32_t>(static_cast<int32_t>(src_g - dest_g + 128) >> 8, 0);
|
|
out_b = MAX<int32_t>(static_cast<int32_t>(src_b - dest_b + 128) >> 8, 0);
|
|
}
|
|
|
|
destLine[x] = MAKEARGB(255, out_r, out_g, out_b);
|
|
}
|
|
}
|
|
|
|
posU += stepU;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename ModeT>
|
|
void DrawRect32(const void *destOrg, int destWidth, int destHeight, int destPitch, const RectDrawArgs *args, PolyTriangleThreadData *thread)
|
|
{
|
|
using namespace TriScreenDrawerModes;
|
|
|
|
if (args->SimpleShade())
|
|
DrawRectOpt32<ModeT, DrawerOptF>(destOrg, destWidth, destHeight, destPitch, args, thread);
|
|
else
|
|
DrawRectOpt32<ModeT, DrawerOptCF>(destOrg, destWidth, destHeight, destPitch, args, thread);
|
|
}
|
|
|
|
void(*ScreenTriangle::SpanDrawers8[])(int, int, int, const TriDrawTriangleArgs *, PolyTriangleThreadData *) =
|
|
{
|
|
&DrawSpan8<TriScreenDrawerModes::StyleOpaque>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleSkycap>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleFogBoundary>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleSrcColor>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleFill>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleNormal>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleFuzzy>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleStencil>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleTranslucent>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleAdd>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleShaded>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleTranslucentStencil>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleShadow>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleSubtract>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleAddStencil>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleAddShaded>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleOpaqueTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleSrcColorTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleNormalTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleStencilTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleTranslucentTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleAddTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleShadedTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleTranslucentStencilTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleShadowTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleSubtractTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleAddStencilTranslated>,
|
|
&DrawSpan8<TriScreenDrawerModes::StyleAddShadedTranslated>
|
|
};
|
|
|
|
void(*ScreenTriangle::SpanDrawers32[])(int, int, int, const TriDrawTriangleArgs *, PolyTriangleThreadData *) =
|
|
{
|
|
&DrawSpan32<TriScreenDrawerModes::StyleOpaque>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleSkycap>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleFogBoundary>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleSrcColor>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleFill>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleNormal>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleFuzzy>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleStencil>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleTranslucent>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleAdd>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleShaded>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleTranslucentStencil>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleShadow>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleSubtract>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleAddStencil>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleAddShaded>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleOpaqueTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleSrcColorTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleNormalTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleStencilTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleTranslucentTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleAddTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleShadedTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleTranslucentStencilTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleShadowTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleSubtractTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleAddStencilTranslated>,
|
|
&DrawSpan32<TriScreenDrawerModes::StyleAddShadedTranslated>
|
|
};
|
|
|
|
void(*ScreenTriangle::RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *) =
|
|
{
|
|
&DrawRect8<TriScreenDrawerModes::StyleOpaque>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleSkycap>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleFogBoundary>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleSrcColor>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleFill>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleNormal>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleFuzzy>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleStencil>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleTranslucent>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleAdd>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleShaded>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleTranslucentStencil>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleShadow>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleSubtract>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleAddStencil>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleAddShaded>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleOpaqueTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleSrcColorTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleNormalTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleStencilTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleTranslucentTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleAddTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleShadedTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleTranslucentStencilTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleShadowTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleSubtractTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleAddStencilTranslated>,
|
|
&DrawRect8<TriScreenDrawerModes::StyleAddShadedTranslated>
|
|
};
|
|
|
|
void(*ScreenTriangle::RectDrawers32[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *) =
|
|
{
|
|
&DrawRect32<TriScreenDrawerModes::StyleOpaque>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleSkycap>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleFogBoundary>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleSrcColor>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleFill>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleNormal>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleFuzzy>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleStencil>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleTranslucent>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleAdd>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleShaded>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleTranslucentStencil>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleShadow>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleSubtract>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleAddStencil>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleAddShaded>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleOpaqueTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleSrcColorTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleNormalTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleStencilTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleTranslucentTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleAddTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleShadedTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleTranslucentStencilTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleShadowTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleSubtractTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleAddStencilTranslated>,
|
|
&DrawRect32<TriScreenDrawerModes::StyleAddShadedTranslated>
|
|
};
|
|
|
|
void(*ScreenTriangle::TriangleDrawers[])(const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread, int16_t *edges, int topY, int bottomY) =
|
|
{
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt4>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt5>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt6>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt7>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt8>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt9>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt10>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt11>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt12>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt13>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt14>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt15>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt16>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt17>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt18>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt19>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt20>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt21>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt22>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt23>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt24>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt25>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt26>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt27>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt28>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt29>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt30>,
|
|
&DrawTriangle<TriScreenDrawerModes::TriangleOpt31>
|
|
};
|
|
|
|
int ScreenTriangle::FuzzStart = 0;
|