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OrdinaryMagician
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vkdoom_m
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vkdoom_m
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wadsrc
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static
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actors
History
Christoph Oelckers
6d4eb7f62d
- changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned.
2014-07-27 10:07:37 +02:00
..
chex
- Fixed some typos with chex quest obituaries and French translation error.
2014-07-15 21:20:05 -04:00
doom
- changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this.
2013-09-20 10:43:10 +02:00
heretic
Enable fighting between different types of gargoyles and golems
2014-03-30 13:27:27 +03:00
hexen
Add NOBLOOD flag to Heresiarch actor
2014-03-18 12:29:14 +02:00
raven
Add NOGRAVITY to every Raven actor with FLOATBOB
2013-11-19 19:42:13 -06:00
shared
- changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned.
2014-07-27 10:07:37 +02:00
strife
Added slow states to relevant Strife monsters
2014-04-17 17:42:16 +02:00
actor.txt
made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic.
2014-05-08 09:15:56 +02:00
constants.txt
- A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo
2014-06-22 08:55:21 +02:00