vkdoom_m/src/r_data
Christoph Oelckers 33fb76698b Avoid using argument count for any kind of decision making in native VM functions.
This allows retaining the functionality, even if for the JIT compiler's benefit all default arguments are pushed onto the stack instead of reading them from the defaults array.
2018-11-16 15:25:37 +01:00
..
models - use standard sprite lighting for voxels. 2018-10-31 12:28:10 +01:00
a_dynlightdata.cpp Cleaned up #include's in dynamic lights code 2018-04-19 11:12:29 +03:00
colormaps.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormaps.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gldefs.cpp - added option to disable alpha testing for user shaders. 2018-10-31 15:56:20 +01:00
matrix.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
matrix.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
portalgroups.cpp - fixed line portal setups in one-subsector maps. 2018-10-27 00:47:24 +02:00
r_interpolate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_sections.cpp - changed the stencil cap drawer to only cover the area which is actually used by the portal. 2018-11-14 23:30:46 +01:00
r_sections.h Avoid using argument count for any kind of decision making in native VM functions. 2018-11-16 15:25:37 +01:00
r_translate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_translate.h - integrated GL parts of translation handling into the main module. 2018-04-01 00:59:49 +02:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderinfo.cpp - silenced debug message in standard mode. 2018-11-07 00:43:11 +01:00
renderstyle.cpp - abstraction of render style in render state. 2018-10-20 23:14:57 +02:00
renderstyle.h - first adjustments to decal code. 2018-10-21 08:14:48 +02:00
sprites.cpp - move modeldef parsing to its own function (ParseModelDefLump) 2018-05-22 01:28:57 +02:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
voxels.h - changed voxel remapping to make a copy instead of destroying the original. 2018-04-03 00:30:02 +02:00