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2d
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Use flag to avoid second eye stereo color problem
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2019-02-25 00:14:41 +01:00 |
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gl
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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hwrenderer
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- implement VkPostprocess::RenderScreenQuad
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2019-03-05 23:31:38 +01:00 |
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vulkan
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- added initial support of Vulkan to SDL backend
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2019-03-06 13:38:45 +02:00 |