vkdoom_m/src/common/rendering
Christoph Oelckers 1097bd6c73 - fixed: instead of checking gl_lights, better check Level->HasDynamicLights.
Especially in the thinker code this is needed for software rendering.
Strictly speaking, the software renderer should do the same, but it checks r_dynlight in so many places deep in the logic where the level is not available.
2021-08-11 14:09:00 +02:00
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gl - backend update from Raze. 2021-01-29 13:54:18 +01:00
gl_load Squashed commit of the following: (#1248) 2020-12-10 09:16:28 -05:00
hwrenderer - fixed: instead of checking gl_lights, better check Level->HasDynamicLights. 2021-08-11 14:09:00 +02:00
polyrenderer A software implementation for gamma, brightness, contrast and saturation effects on SoftPoly. Based on original code by @dpjudas, thanks for the code. 2021-03-27 10:35:41 +01:00
vulkan - fixed format specifier compilation warnings 2021-07-01 13:19:18 +03:00
i_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
i_video.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
r_thread.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_thread.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_videoscale.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp - updated common code from screenjob branch. 2021-08-03 12:30:44 +02:00
v_video.cpp - added localization fallback handling for the BigFont in menu items and captions. 2020-10-17 14:00:29 +02:00
v_video.h - fixed: instead of checking gl_lights, better check Level->HasDynamicLights. 2021-08-11 14:09:00 +02:00