Especially in the thinker code this is needed for software rendering. Strictly speaking, the software renderer should do the same, but it checks r_dynlight in so many places deep in the logic where the level is not available. |
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|---|---|---|
| .. | ||
| gl | ||
| gl_load | ||
| hwrenderer | ||
| polyrenderer | ||
| vulkan | ||
| i_modelvertexbuffer.h | ||
| i_video.h | ||
| r_thread.cpp | ||
| r_thread.h | ||
| r_videoscale.cpp | ||
| r_videoscale.h | ||
| v_framebuffer.cpp | ||
| v_video.cpp | ||
| v_video.h | ||