- avoid rebinding the same texture multiple times, as there's considerable overhead in the texture manager. - check gl_sort_textures only once per scene, not per draw list. |
||
|---|---|---|
| .. | ||
| static | ||
| CMakeLists.txt | ||
| wadsrc.vcproj | ||
- avoid rebinding the same texture multiple times, as there's considerable overhead in the texture manager. - check gl_sort_textures only once per scene, not per draw list. |
||
|---|---|---|
| .. | ||
| static | ||
| CMakeLists.txt | ||
| wadsrc.vcproj | ||