A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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2017-09-02 07:57:03 +02:00
bzip2
cmake Added TargetArch CMake module, axr/solar-cmake@73cfea0 2017-04-23 14:49:36 +03:00
docs - cleaned out most of the cruft from the docs directory and added a copy of the GPL v3. 2017-04-17 10:24:24 +02:00
dumb
game-music-emu
gdtoa
jpeg-6b
lzma
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Fix spelling mistake in documentation 2017-05-14 18:12:21 +02:00
src Do not call DoEffect when predicting player movement. 2017-09-02 07:57:03 +02:00
tools Made Lemon's dynamic stack size compatible with C++ 2017-07-23 11:54:16 +03:00
wadsrc Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_lights Removed dynamic light binding for deleted class StrifeZap1 2017-02-22 22:29:27 +02:00
zlib Updated zlib to version 1.2.8 2016-12-28 10:28:33 +01:00
.appveyor.yml Use old version of VS2017 for Appveyor x64 target 2017-08-18 09:56:36 +03:00
.gitattributes
.gitignore
.travis.yml Removed sudo requirements from Travis configuration 2017-06-18 09:23:52 +03:00
CMakeLists.txt Added list of Windows XP compatible toolsets to CMake 2017-08-23 18:02:44 +03:00