..
bots
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
fragglescript
Backend update from Raze.
2023-10-07 18:42:24 +02:00
mapthinkers
addressed a few things pointed out by static analysis
2024-01-07 08:46:47 +01:00
a_action.cpp
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
a_corona.cpp
- disable the native part of coronas as well.
2022-10-20 07:50:53 +02:00
a_corona.h
- disable the native part of coronas as well.
2022-10-20 07:50:53 +02:00
a_decals.cpp
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
a_dynlight.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
a_dynlight.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
a_flashfader.cpp
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
2020-04-11 20:20:53 +02:00
a_morph.cpp
Further morphing clean up
2024-03-01 08:35:31 -05:00
a_morph.h
a_pickups.cpp
Add mapinfo option to disable merging of identical pickup messages on same tic
2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h
Reworked view offsetting
2024-03-01 07:10:26 -05:00
a_specialspot.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h
- fixed. Boom's generalized crushers must stop 8 units above the floor
2023-09-15 00:35:20 +02:00
actor.h
Reworked Morphing
2024-03-01 08:35:31 -05:00
actorinlines.h
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
actorptrselect.cpp
actorptrselect.h
d_player.h
Fixes for SCALEDNOLERP
2024-02-23 22:44:18 +01:00
dthinker.cpp
- rename ZSprites to VisualThinkers
2023-11-22 12:11:57 -05:00
dthinker.h
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_3dfloors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_3dfloors.h
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp
Exposed P_GetMidTexturePosition() to ZScript.
2023-10-25 16:23:29 +02:00
p_3dmidtex.h
p_acs.cpp
the remaining GetChars additions.
2023-10-07 23:44:01 +02:00
p_acs.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_actionfunctions.cpp
Support negative fadestep for particles
2024-02-27 07:03:16 +01:00
p_checkposition.h
p_destructible.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_destructible.h
p_effect.cpp
Support negative fadestep for particles
2024-02-27 07:03:16 +01:00
p_effect.h
Aded FLIPSPRITEOFFSET<X/Y> for actors and bFlipOffset<X/Y> for visual thinkers.
2024-01-21 03:33:48 -05:00
p_enemy.cpp
Further morphing clean up
2024-03-01 08:35:31 -05:00
p_enemy.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
p_interaction.cpp
Further morphing clean up
2024-03-01 08:35:31 -05:00
p_linetracedata.h
p_linkedsectors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_lnspec.cpp
Renamed Networking Functions
2024-01-05 23:33:15 +01:00
p_lnspec.h
- MBF21: handling of new flags in sector special.
2021-06-28 16:20:35 +02:00
p_local.h
Reworked view offsetting
2024-03-01 07:10:26 -05:00
p_map.cpp
Reworked view offsetting
2024-03-01 07:10:26 -05:00
p_maputl.cpp
Added some null pointer checks to prevent crashes.
2023-08-31 19:51:06 +02:00
p_maputl.h
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_mobj.cpp
Further morphing clean up
2024-03-01 08:35:31 -05:00
p_pspr.cpp
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
p_pspr.h
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
p_secnodes.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_sectors.cpp
added per-sector sky UDMF properties.
2023-10-29 17:49:59 +01:00
p_sight.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_spec.cpp
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
p_spec.h
Added damage property to earthquakes.
2023-08-02 00:38:24 -04:00
p_switch.cpp
fixed CheckswitchRange logic for multiple switches on a line.
2023-09-16 21:06:10 +02:00
p_tags.cpp
- fixed several line ID functions accessing the sector tag array.
2023-09-10 11:45:23 +02:00
p_tags.h
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
2023-08-02 00:41:10 -04:00
p_teleport.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_things.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_trace.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_trace.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_user.cpp
Further morphing clean up
2024-03-01 08:35:31 -05:00
po_man.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
po_man.h
portal.cpp
Exported LinePortals
2023-01-15 22:01:37 +01:00
portal.h
- fixed a few warnings pointed out by GCC.
2023-03-26 10:35:33 +02:00
shadowinlines.h
Exposed PerformShadowChecks() to ZScript.
2024-01-26 07:00:57 +01:00
statnums.h
- rename ZSprites to VisualThinkers
2023-11-22 12:11:57 -05:00