200 lines
No EOL
5.7 KiB
C++
200 lines
No EOL
5.7 KiB
C++
/*
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** texture.cpp
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** The base texture class
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2007 Randy Heit
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** Copyright 2006-2018 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "r_swtexture.h"
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#include "bitmap.h"
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#include "m_alloc.h"
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#include "imagehelpers.h"
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static TMap<FCanvasTexture*, FSWCanvasTexture*> canvasMap;
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FSWCanvasTexture* GetSWCamTex(FCanvasTexture* camtex)
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{
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auto p = canvasMap.CheckKey(camtex);
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return p ? *p : nullptr;
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}
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FSWCanvasTexture::FSWCanvasTexture(FGameTexture* source) : FSoftwareTexture(source)
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{
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// The SW renderer needs to link the canvas textures, but let's do that outside the texture manager.
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auto camtex = static_cast<FCanvasTexture*>(source->GetTexture());
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canvasMap.Insert(camtex, this);
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}
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FSWCanvasTexture::~FSWCanvasTexture()
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{
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if (Canvas != nullptr)
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{
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delete Canvas;
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Canvas = nullptr;
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}
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if (CanvasBgra != nullptr)
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{
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delete CanvasBgra;
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CanvasBgra = nullptr;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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const uint8_t *FSWCanvasTexture::GetPixelsLocked(int style)
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{
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static_cast<FCanvasTexture*>(mSource)->NeedUpdate();
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if (Canvas == nullptr)
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{
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MakeTexture();
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}
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return Pixels.Data();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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const uint32_t *FSWCanvasTexture::GetPixelsBgraLocked()
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{
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static_cast<FCanvasTexture*>(mSource)->NeedUpdate();
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if (CanvasBgra == nullptr)
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{
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MakeTextureBgra();
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}
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return PixelsBgra.Data();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSWCanvasTexture::MakeTexture ()
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{
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Canvas = new DCanvas (GetWidth(), GetHeight(), false);
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Pixels.Resize(GetWidth() * GetHeight());
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// Draw a special "unrendered" initial texture into the buffer.
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memset (Pixels.Data(), 0, GetWidth() * GetHeight() / 2);
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memset (Pixels.Data() + GetWidth() * GetHeight() / 2, 255, GetWidth() * GetHeight() / 2);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSWCanvasTexture::MakeTextureBgra()
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{
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CanvasBgra = new DCanvas(GetWidth(), GetHeight(), true);
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PixelsBgra.Resize(GetWidth() * GetHeight());
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// Draw a special "unrendered" initial texture into the buffer.
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memset(PixelsBgra.Data(), 0, 4* GetWidth() * GetHeight() / 2);
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memset(PixelsBgra.Data() + GetWidth() * GetHeight() / 2, 255, 4* GetWidth() * GetHeight() / 2);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSWCanvasTexture::Unload ()
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{
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if (Canvas != nullptr)
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{
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delete Canvas;
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Canvas = nullptr;
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}
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if (CanvasBgra != nullptr)
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{
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delete CanvasBgra;
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CanvasBgra = nullptr;
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}
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FSoftwareTexture::Unload();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSWCanvasTexture::UpdatePixels(bool truecolor)
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{
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if (truecolor)
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{
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ImageHelpers::FlipNonSquareBlock(PixelsBgra.Data(), (const uint32_t*)CanvasBgra->GetPixels(), GetWidth(), GetHeight(), CanvasBgra->GetPitch());
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// True color render still sometimes uses palette textures (for sprites, mostly).
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// We need to make sure that both pixel buffers contain data:
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int width = GetWidth();
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int height = GetHeight();
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uint8_t* palbuffer = const_cast<uint8_t*>(GetPixels(0));
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const uint32_t* bgrabuffer = GetPixelsBgra();
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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uint32_t color = bgrabuffer[y];
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int r = RPART(color);
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int g = GPART(color);
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int b = BPART(color);
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palbuffer[y] = RGB32k.RGB[r >> 3][g >> 3][b >> 3];
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}
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palbuffer += height;
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bgrabuffer += height;
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}
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}
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else
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{
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ImageHelpers::FlipNonSquareBlockRemap(Pixels.Data(), Canvas->GetPixels(), GetWidth(), GetHeight(), Canvas->GetPitch(), GPalette.Remap);
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}
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static_cast<FCanvasTexture*>(mSource)->SetUpdated(false);
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} |