vkdoom_m/src/g_shared
Christoph Oelckers 5ff0abe568 - removed STAT_INVENTORY.
This was causing issues with sprite sorting. For this to work as intended, all actors in the world that display sprites need to remain in spawn order, including inventory items.
The only thing this statnum was used for were some bot related search actions which are simply not worth breaking actual maps for some very minor performance gain.
2016-08-20 19:10:14 +02:00
..
a_action.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_action.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_armor.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
a_artifacts.cpp - fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed. 2016-07-16 19:55:00 +02:00
a_artifacts.h Avoid creating the targeter layers if the inventory item isn't attached to 2016-06-03 00:50:11 +02:00
a_bridge.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_camera.cpp - floatified the decal code. 2016-03-22 22:07:38 +01:00
a_debris.cpp - made AActor::radius a double. 2016-03-20 15:04:13 +01:00
a_decals.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
a_fastprojectile.cpp - looks like the oldz parameter in UpdateWaterLevel is not needed at all... 2016-03-26 01:13:36 +01:00
a_flashfader.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_fountain.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_hatetarget.cpp - fixed some minor issues found during reviewing the code. 2016-03-16 14:10:13 +01:00
a_keys.cpp - fixed: Lock #255 was inaccessible for LOCKDEFS. 2016-05-18 11:56:39 +02:00
a_keys.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
a_lightning.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_mapmarker.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_morph.cpp Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
a_morph.h Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
a_movingcamera.cpp - fixed copy/paste coordinate screwup in moving camera code. 2016-03-27 14:11:46 +02:00
a_pickups.cpp - removed STAT_INVENTORY. 2016-08-20 19:10:14 +02:00
a_pickups.h Renamed NODEATHJUMP to NODEATHDESELECT. 2016-07-28 08:29:47 +02:00
a_puzzleitems.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_quake.cpp Compiler fix 2016-04-29 06:33:38 -05:00
a_randomspawner.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_secrettrigger.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sectoraction.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_setcolor.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sharedglobal.h - Converted rollIntensity from int to double. 2016-04-27 12:58:18 -05:00
a_skies.cpp - fixed: Destroying a SkyViewpoint disabled all sector portals. 2016-06-01 10:10:18 +02:00
a_soundenvironment.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_soundsequence.cpp - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
a_spark.cpp - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
a_specialspot.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_specialspot.h - converted most of g_heretic to float. 2016-03-20 16:51:42 +01:00
a_waterzone.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_weaponpiece.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_weaponpiece.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_weapons.cpp - fixed: When changing weapons due to starting or ending a Tome of Power effect, the PSprite's caller needs to be changed. 2016-07-16 19:55:00 +02:00
hudmessages.cpp Adds HUD quadruple scale and a scale slider for the crosshair 2016-08-05 12:20:34 +02:00
sbar.h - added a "custom" flag to drawmugshot so that the user-specified image can be forced to be used. 2016-04-27 13:16:35 +02:00
sbar_mugshot.cpp - fixed: The mugshot's angle was inverted. 2016-05-11 14:04:21 +02:00
sbarinfo.cpp Merge branch 'master' into floatcvt 2016-04-03 22:11:50 +02:00
sbarinfo.h - floatification of g_shared. 2016-03-24 01:46:11 +01:00
sbarinfo_commands.cpp Added IfWaterLevel SBARINFO command 2016-07-12 19:36:58 +02:00
shared_hud.cpp Fixed wrong height of player coordinates text 2016-08-07 11:32:55 +02:00
shared_sbar.cpp Adds HUD quadruple scale and a scale slider for the crosshair 2016-08-05 12:20:34 +02:00