This website requires JavaScript.
Explore
Help
Sign in
OrdinaryMagician
/
vkdoom_m
Watch
1
Fork
You've already forked vkdoom_m
0
Code
Activity
141065c3d5
vkdoom_m
/
src
/
gl
History
Christoph Oelckers
141065c3d5
- fixed: positioning of camera textures on 2-sided walls was not correct.
2016-02-14 14:33:52 +01:00
..
data
Merge branch 'master' of
https://github.com/rheit/zdoom
2016-02-05 12:31:41 +01:00
dynlights
Merge branch 'master' of
https://github.com/rheit/zdoom
2016-02-05 12:31:41 +01:00
hqnx
- don't depend on stdint.h because older MSVC versions do not have it.
2014-05-01 12:30:56 +02:00
hqnx_asm
- fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation
2015-12-25 15:42:13 +02:00
models
Merge branch 'master' of
https://github.com/rheit/zdoom
2016-02-05 12:31:41 +01:00
renderer
- added necessary state to implement 3D light splitting using hardware clipping planes.
2016-01-30 23:01:11 +01:00
scene
- fixed: positioning of camera textures on 2-sided walls was not correct.
2016-02-14 14:33:52 +01:00
shaders
- added necessary state to implement 3D light splitting using hardware clipping planes.
2016-01-30 23:01:11 +01:00
stereo3d
Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet...
2015-12-31 11:57:21 -05:00
system
- added necessary state to implement 3D light splitting using hardware clipping planes.
2016-01-30 23:01:11 +01:00
textures
- fixed: The check for missing textures in Vavoom skyboxes was inverted.
2016-02-09 15:23:45 +01:00
unused
- moved gl_builddraw.cpp to a new 'unused' directory and also added gl_sections, which is needed by the Build algorithm to preprocess the level.
2016-02-02 12:07:07 +01:00
utility
- remove the GLWallLightEntry type. Everything it contains can be retrieved from the existing lightlist just as easily, and this approach avoids a lot of memory allocations.
2016-02-01 01:03:34 +01:00
gl_functions.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00