vkdoom_m/src/common/models
2024-09-13 17:05:22 -03:00
..
bonecomponents.h rework interpolation to allow for precalculated frames 2024-09-13 17:05:22 -03:00
model.cpp Fix A_ChangeModel serialization 2024-03-17 18:07:50 -03:00
model.h rework interpolation to allow for precalculated frames 2024-09-13 17:05:22 -03:00
model_iqm.h rework interpolation to allow for precalculated frames 2024-09-13 17:05:22 -03:00
model_kvx.h use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
model_md2.h use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
model_md3.h use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
model_obj.h use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
model_ue1.h use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
modelrenderer.h allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
models_iqm.cpp rework interpolation to allow for precalculated frames 2024-09-13 17:05:22 -03:00
models_md2.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
models_md3.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
models_obj.cpp use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
models_ue1.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
models_voxel.cpp use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp added missing file size validation in the voxel loader, anything below 772 bytes cannot be a valid KVX file. 2024-04-08 12:54:30 +02:00
voxels.h Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets. 2024-06-21 08:17:54 -03:00