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bonecomponents.h
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rework interpolation to allow for precalculated frames
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2024-09-13 17:05:22 -03:00 |
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model.cpp
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Fix A_ChangeModel serialization
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2024-03-17 18:07:50 -03:00 |
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model.h
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rework interpolation to allow for precalculated frames
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2024-09-13 17:05:22 -03:00 |
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model_iqm.h
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rework interpolation to allow for precalculated frames
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2024-09-13 17:05:22 -03:00 |
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model_kvx.h
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use FTranslationID in the model code.
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2023-11-09 23:04:11 +01:00 |
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model_md2.h
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use FTranslationID in the model code.
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2023-11-09 23:04:11 +01:00 |
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model_md3.h
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use FTranslationID in the model code.
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2023-11-09 23:04:11 +01:00 |
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model_obj.h
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use FTranslationID in the model code.
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2023-11-09 23:04:11 +01:00 |
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model_ue1.h
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use FTranslationID in the model code.
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2023-11-09 23:04:11 +01:00 |
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modelrenderer.h
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allow modeldef flags to be overriden
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2024-01-16 10:27:08 -05:00 |
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models_iqm.cpp
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rework interpolation to allow for precalculated frames
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2024-09-13 17:05:22 -03:00 |
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models_md2.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
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models_md3.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
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models_obj.cpp
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use FTranslationID in the model code.
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2023-11-09 23:04:11 +01:00 |
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models_ue1.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
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models_voxel.cpp
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use FTranslationID in the model code.
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2023-11-09 23:04:11 +01:00 |
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tab_anorms.h
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- moved model code to 'common'.
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2020-04-27 20:50:46 +02:00 |
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voxels.cpp
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added missing file size validation in the voxel loader, anything below 772 bytes cannot be a valid KVX file.
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2024-04-08 12:54:30 +02:00 |
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voxels.h
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Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
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2024-06-21 08:17:54 -03:00 |