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textures
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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xlat
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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a_keys.cpp
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fix automap display for keys that were altered by Dehacked.
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2025-01-19 13:19:26 +01:00 |
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a_keys.h
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Rename ValidLock to IsLockDefined (more descriptive).
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2022-12-23 22:48:01 +01:00 |
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a_weapons.cpp
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Renamed Networking Functions
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2024-01-05 23:33:15 +01:00 |
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a_weapons.h
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- fixed several warnings emitted by Clang.
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2023-04-21 00:41:19 +08:00 |
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d_dehacked.cpp
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Fix console colors not working before an iwad has been selected
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2025-01-08 23:29:00 +01:00 |
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d_dehacked.h
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Skip bex strings for freedoom if language lump is present (#2682)
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2024-08-21 00:08:57 -03:00 |
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decallib.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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decallib.h
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New "Translatable" property in DECALDEF which is just an alias for "OpaqueBlood" to reflect its general use, and also to support the new translation parameter of A_SprayDecal. "OpaqueBlood" should be considered deprecated. Note that specifying a translation directly in the DECALDEF will be added in future, in another commit.
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2025-01-30 13:32:18 -03:00 |
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doomfont.h
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_doomedmap.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
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g_mapinfo.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_mapinfo.h
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_skill.cpp
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add SpawnMultiCoopOnly mapinfo flag to spawn **only** coop spawns in single-player
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2024-09-08 17:10:33 -03:00 |
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gametype.h
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- moved more files out of the root src directory.
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2019-07-14 14:39:21 +02:00 |
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gi.cpp
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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gi.h
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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info.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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info.h
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- dsdehacked: allow dynamic creation of new states.
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2023-09-11 23:22:23 +02:00 |
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keysections.cpp
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made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error.
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2024-10-19 08:06:53 -04:00 |
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options.cpp
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- sprite lightlevel cleanup and fixes.
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2022-06-01 08:37:13 +02:00 |
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p_blockmap.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
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p_terrain.cpp
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Add velocity/distance based footsteps
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2024-10-21 14:53:53 -03:00 |
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p_terrain.h
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Add velocity/distance based footsteps
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2024-10-21 14:53:53 -03:00 |
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p_xlat.cpp
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- MBF21: implemented new line flags.
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2021-06-28 20:17:08 +02:00 |
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r_defs.h
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Allow portal rendering and sky rendering (with stencils) and reflective flats with OoB and Ortho viewpoints. Works with r_radarclipper too.
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2025-03-13 03:07:46 +08:00 |
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statistics.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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teaminfo.cpp
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Added missing player retranslation
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2024-05-26 20:31:50 -03:00 |
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teaminfo.h
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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umapinfo.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |