vkdoom_m/src/gamedata
2025-03-13 03:07:46 +08:00
..
textures - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
xlat - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
a_keys.cpp fix automap display for keys that were altered by Dehacked. 2025-01-19 13:19:26 +01:00
a_keys.h Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
a_weapons.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
a_weapons.h - fixed several warnings emitted by Clang. 2023-04-21 00:41:19 +08:00
d_dehacked.cpp Fix console colors not working before an iwad has been selected 2025-01-08 23:29:00 +01:00
d_dehacked.h Skip bex strings for freedoom if language lump is present (#2682) 2024-08-21 00:08:57 -03:00
decallib.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
decallib.h New "Translatable" property in DECALDEF which is just an alias for "OpaqueBlood" to reflect its general use, and also to support the new translation parameter of A_SprayDecal. "OpaqueBlood" should be considered deprecated. Note that specifying a translation directly in the DECALDEF will be added in future, in another commit. 2025-01-30 13:32:18 -03:00
doomfont.h - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
g_mapinfo.h Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
g_skill.cpp add SpawnMultiCoopOnly mapinfo flag to spawn **only** coop spawns in single-player 2024-09-08 17:10:33 -03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp Add customizable sunlight intensity (both to ZDRayInfo and ZScript) 2024-12-21 17:48:17 +01:00
gi.h Add customizable sunlight intensity (both to ZDRayInfo and ZScript) 2024-12-21 17:48:17 +01:00
info.cpp Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom 2025-03-13 03:00:11 +08:00
info.h - dsdehacked: allow dynamic creation of new states. 2023-09-11 23:22:23 +02:00
keysections.cpp made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 08:06:53 -04:00
options.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
p_blockmap.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
p_terrain.cpp Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
p_terrain.h Add velocity/distance based footsteps 2024-10-21 14:53:53 -03:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h Allow portal rendering and sky rendering (with stencils) and reflective flats with OoB and Ortho viewpoints. Works with r_radarclipper too. 2025-03-13 03:07:46 +08:00
statistics.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
teaminfo.cpp Added missing player retranslation 2024-05-26 20:31:50 -03:00
teaminfo.h Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
umapinfo.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00