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accelstructs
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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buffers
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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commands
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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descriptorsets
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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framebuffers
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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pipelines
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Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
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2023-05-07 00:49:54 +02:00 |
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samplers
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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shaders
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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textures
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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vk_postprocess.cpp
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Let the backend manage the shadowmap buffers
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2023-05-01 02:10:43 +02:00 |
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vk_postprocess.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_pprenderstate.cpp
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Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
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2023-05-07 00:49:54 +02:00 |
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vk_pprenderstate.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_renderdevice.cpp
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Let the backend manage the shadowmap buffers
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2023-05-01 02:10:43 +02:00 |
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vk_renderdevice.h
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Let the backend manage the shadowmap buffers
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2023-05-01 02:10:43 +02:00 |
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vk_renderstate.cpp
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Prepare FFlatVertexBuffer for removal
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2023-05-07 03:19:43 +02:00 |
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vk_renderstate.h
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Prepare FFlatVertexBuffer for removal
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2023-05-07 03:19:43 +02:00 |