vkdoom_m/src/common/rendering/vulkan
2023-05-07 03:19:43 +02:00
..
accelstructs Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
buffers Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
commands Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
descriptorsets Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
framebuffers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
pipelines Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
samplers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
shaders Use a uniform buffer for the light list 2023-05-06 02:45:17 +02:00
textures Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
vk_postprocess.cpp Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
vk_postprocess.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_pprenderstate.cpp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
vk_renderdevice.h Let the backend manage the shadowmap buffers 2023-05-01 02:10:43 +02:00
vk_renderstate.cpp Prepare FFlatVertexBuffer for removal 2023-05-07 03:19:43 +02:00
vk_renderstate.h Prepare FFlatVertexBuffer for removal 2023-05-07 03:19:43 +02:00