vkdoom_m/src/gamedata/resourcefiles/resourcefile.cpp
Christoph Oelckers 1574799683 - moved most parts of the Doom specific lump setup out of the file format implementations into the main class.
This is to keep as much higher level logic out of these as possible. The presentation of the data should be a concern of the file system, not the data containers.
2020-04-11 14:00:16 +02:00

725 lines
19 KiB
C++

/*
** resourcefile.cpp
**
** Base classes for resource file management
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include <zlib.h>
#include "resourcefile.h"
#include "cmdlib.h"
#include "w_wad.h"
#include "gi.h"
#include "doomstat.h"
#include "doomtype.h"
#include "md5.h"
//==========================================================================
//
// File reader that reads from a lump's cache
//
//==========================================================================
class FLumpReader : public MemoryReader
{
FResourceLump *source;
public:
FLumpReader(FResourceLump *src)
: MemoryReader(NULL, src->LumpSize), source(src)
{
src->CacheLump();
bufptr = src->Cache;
}
~FLumpReader()
{
source->ReleaseCache();
}
};
//==========================================================================
//
// Base class for resource lumps
//
//==========================================================================
FResourceLump::~FResourceLump()
{
if (Cache != NULL && RefCount >= 0)
{
delete [] Cache;
Cache = NULL;
}
Owner = NULL;
}
//==========================================================================
//
// Sets up the lump name information for anything not coming from a WAD file.
//
//==========================================================================
void FResourceLump::LumpNameSetup(FString iname)
{
// this causes interference with real Dehacked lumps.
if (!iname.CompareNoCase("dehacked.exe"))
{
iname = "";
}
FullName = iname;
}
//==========================================================================
//
// Checks for embedded resource files
//
//==========================================================================
static bool IsWadInFolder(const FResourceFile* const archive, const char* const resPath)
{
// Checks a special case when <somefile.wad> was put in
// <myproject> directory inside <myproject.zip>
if (NULL == archive)
{
return false;
}
const FString dirName = ExtractFileBase(archive->FileName);
const FString fileName = ExtractFileBase(resPath, true);
const FString filePath = dirName + '/' + fileName;
return 0 == filePath.CompareNoCase(resPath);
}
void FResourceLump::CheckEmbedded()
{
// Checks for embedded archives
const char *c = strstr(FullName, ".wad");
if (c && strlen(c) == 4 && (!strchr(FullName, '/') || IsWadInFolder(Owner, FullName)))
{
Flags |= LUMPF_EMBEDDED;
}
/* later
else
{
if (c==NULL) c = strstr(Name, ".zip");
if (c==NULL) c = strstr(Name, ".pk3");
if (c==NULL) c = strstr(Name, ".7z");
if (c==NULL) c = strstr(Name, ".pak");
if (c && strlen(c) <= 4)
{
// Mark all embedded archives in any directory
Flags |= LUMPF_EMBEDDED;
memset(Name, 0, 8);
}
}
*/
}
//==========================================================================
//
// this is just for completeness. For non-Zips only an uncompressed lump can
// be returned.
//
//==========================================================================
FCompressedBuffer FResourceLump::GetRawData()
{
FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
memcpy(cbuf.mBuffer, CacheLump(), LumpSize);
cbuf.mCRC32 = crc32(0, (uint8_t*)cbuf.mBuffer, LumpSize);
ReleaseCache();
return cbuf;
}
//==========================================================================
//
// Returns the owner's FileReader if it can be used to access this lump
//
//==========================================================================
FileReader *FResourceLump::GetReader()
{
return NULL;
}
//==========================================================================
//
// Returns a file reader to the lump's cache
//
//==========================================================================
FileReader FResourceLump::NewReader()
{
return FileReader(new FLumpReader(this));
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
void *FResourceLump::CacheLump()
{
if (Cache != NULL)
{
if (RefCount > 0) RefCount++;
}
else if (LumpSize > 0)
{
FillCache();
}
return Cache;
}
//==========================================================================
//
// Decrements reference counter and frees lump if counter reaches 0
//
//==========================================================================
int FResourceLump::ReleaseCache()
{
if (LumpSize > 0 && RefCount > 0)
{
if (--RefCount == 0)
{
delete [] Cache;
Cache = NULL;
}
}
return RefCount;
}
//==========================================================================
//
// Opens a resource file
//
//==========================================================================
typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckWad(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckGRP(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckRFF(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckPak(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet);
FResourceFile *Check7Z(const char *filename, FileReader &file, bool quiet);
FResourceFile *CheckLump(const char *filename,FileReader &file, bool quiet);
FResourceFile *CheckDir(const char *filename, bool quiet);
static CheckFunc funcs[] = { CheckWad, CheckZip, Check7Z, CheckPak, CheckGRP, CheckRFF, CheckLump };
FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
{
for(size_t i = 0; i < countof(funcs) - containeronly; i++)
{
FResourceFile *resfile = funcs[i](filename, file, quiet);
if (resfile != NULL) return resfile;
}
return NULL;
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
{
return DoOpenResourceFile(filename, file, quiet, containeronly);
}
FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool quiet, bool containeronly)
{
FileReader file;
if (!file.OpenFile(filename)) return nullptr;
return DoOpenResourceFile(filename, file, quiet, containeronly);
}
FResourceFile *FResourceFile::OpenResourceFileFromLump(int lumpnum, bool quiet, bool containeronly)
{
FileReader file = Wads.ReopenLumpReader(lumpnum);
return DoOpenResourceFile("internal", file, quiet, containeronly);
}
FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet)
{
return CheckDir(filename, quiet);
}
//==========================================================================
//
// Resource file base class
//
//==========================================================================
FResourceFile::FResourceFile(const char *filename)
: FileName(filename)
{
}
FResourceFile::FResourceFile(const char *filename, FileReader &r)
: FResourceFile(filename)
{
Reader = std::move(r);
}
FResourceFile::~FResourceFile()
{
}
int lumpcmp(const void * a, const void * b)
{
FResourceLump * rec1 = (FResourceLump *)a;
FResourceLump * rec2 = (FResourceLump *)b;
return stricmp(rec1->getName(), rec2->getName());
}
//==========================================================================
//
// FResourceFile :: GenerateHash
//
// Generates a hash identifier for use in file identification.
// Potential uses are mod-wide compatibility settings or localization add-ons.
// This only hashes the lump directory but not the actual content
//
//==========================================================================
void FResourceFile::GenerateHash()
{
// hash the lump directory after sorting
Hash.Format(("%08X-%04X-"), (unsigned)Reader.GetLength(), NumLumps);
MD5Context md5;
uint8_t digest[16];
for(uint32_t i = 0; i < NumLumps; i++)
{
auto lump = GetLump(i);
md5.Update((const uint8_t*)lump->FullName.GetChars(), (unsigned)lump->FullName.Len() + 1);
md5.Update((const uint8_t*)&lump->LumpSize, 4);
}
md5.Final(digest);
for (auto c : digest)
{
Hash.AppendFormat("%02X", c);
}
}
//==========================================================================
//
// FResourceFile :: PostProcessArchive
//
// Sorts files by name.
// For files named "filter/<game>/*": Using the same filter rules as config
// autoloading, move them to the end and rename them without the "filter/"
// prefix. Filtered files that don't match are deleted.
//
//==========================================================================
void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
{
// Entries in archives are sorted alphabetically
qsort(lumps, NumLumps, lumpsize, lumpcmp);
// Filter out lumps using the same names as the Autoload.* sections
// in the ini file use. We reduce the maximum lump concidered after
// each one so that we don't risk refiltering already filtered lumps.
uint32_t max = NumLumps;
max -= FilterLumpsByGameType(gameinfo.gametype, lumps, lumpsize, max);
long len;
int lastpos = -1;
FString file;
if (LumpFilterIWAD.IndexOf('.') < 0)
{
max -= FilterLumps(LumpFilterIWAD, lumps, lumpsize, max);
}
else while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
{
max -= FilterLumps(LumpFilterIWAD.Left(len), lumps, lumpsize, max);
lastpos = len;
}
JunkLeftoverFilters(lumps, lumpsize, max);
}
//==========================================================================
//
// FResourceFile :: FilterLumps
//
// Finds any lumps between [0,<max>) that match the pattern
// "filter/<filtername>/*" and moves them to the end of the lump list.
// Returns the number of lumps moved.
//
//==========================================================================
int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max)
{
FString filter;
uint32_t start, end;
if (filtername.IsEmpty())
{
return 0;
}
filter << "filter/" << filtername << '/';
bool found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
// Workaround for old Doom filter names.
if (!found && filtername.IndexOf("doom.id.doom") == 0)
{
filter.Substitute("doom.id.doom", "doom.doom");
found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
}
if (found)
{
void *from = (uint8_t *)lumps + start * lumpsize;
// Remove filter prefix from every name
void *lump_p = from;
for (uint32_t i = start; i < end; ++i, lump_p = (uint8_t *)lump_p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)lump_p;
assert(lump->FullName.CompareNoCase(filter, (int)filter.Len()) == 0);
lump->LumpNameSetup(lump->FullName.Mid(filter.Len()));
}
// Move filtered lumps to the end of the lump list.
size_t count = (end - start) * lumpsize;
void *to = (uint8_t *)lumps + NumLumps * lumpsize - count;
assert (to >= from);
if (from != to)
{
// Copy filtered lumps to a temporary buffer.
uint8_t *filteredlumps = new uint8_t[count];
memcpy(filteredlumps, from, count);
// Shift lumps left to make room for the filtered ones at the end.
memmove(from, (uint8_t *)from + count, (NumLumps - end) * lumpsize);
// Copy temporary buffer to newly freed space.
memcpy(to, filteredlumps, count);
delete[] filteredlumps;
}
}
return end - start;
}
//==========================================================================
//
// FResourceFile :: FilterLumpsByGameType
//
// Matches any lumps that match "filter/game-<gametype>/*". Includes
// inclusive gametypes like Raven.
//
//==========================================================================
int FResourceFile::FilterLumpsByGameType(int type, void *lumps, size_t lumpsize, uint32_t max)
{
static const struct { int match; const char *name; } blanket[] =
{
{ GAME_Raven, "game-Raven" },
{ GAME_DoomStrifeChex, "game-DoomStrifeChex" },
{ GAME_DoomChex, "game-DoomChex" },
{ GAME_Any, NULL }
};
if (type == 0)
{
return 0;
}
int count = 0;
for (int i = 0; blanket[i].name != NULL; ++i)
{
if (type & blanket[i].match)
{
count += FilterLumps(blanket[i].name, lumps, lumpsize, max);
}
}
FString filter = "game-";
filter += GameNames[type];
return count + FilterLumps(filter, lumps, lumpsize, max);
}
//==========================================================================
//
// FResourceFile :: JunkLeftoverFilters
//
// Deletes any lumps beginning with "filter/" that were not matched.
//
//==========================================================================
void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max)
{
uint32_t start, end;
if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
{
// Since the resource lumps may contain non-POD data besides the
// full name, we "delete" them by erasing their names so they
// can't be found.
void *stop = (uint8_t *)lumps + end * lumpsize;
for (void *p = (uint8_t *)lumps + start * lumpsize; p < stop; p = (uint8_t *)p + lumpsize)
{
FResourceLump *lump = (FResourceLump *)p;
lump->FullName = "";
}
}
}
//==========================================================================
//
// FResourceFile :: FindPrefixRange
//
// Finds a range of lumps that start with the prefix string. <start> is left
// indicating the first matching one. <end> is left at one plus the last
// matching one.
//
//==========================================================================
bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t maxlump, uint32_t &start, uint32_t &end)
{
uint32_t min, max, mid, inside;
FResourceLump *lump;
int cmp;
end = start = 0;
// Pretend that our range starts at 1 instead of 0 so that we can avoid
// unsigned overflow if the range starts at the first lump.
lumps = (uint8_t *)lumps - lumpsize;
// Binary search to find any match at all.
min = 1, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
if (cmp == 0)
break;
else if (cmp < 0)
min = mid + 1;
else
max = mid - 1;
}
if (max < min)
{ // matched nothing
return false;
}
// Binary search to find first match.
inside = mid;
min = 1, max = mid;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go left on matches and right on misses.
if (cmp == 0)
max = mid - 1;
else
min = mid + 1;
}
start = mid + (cmp != 0) - 1;
// Binary search to find last match.
min = inside, max = maxlump;
while (min <= max)
{
mid = min + (max - min) / 2;
lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
cmp = lump->FullName.CompareNoCase(filter, (int)filter.Len());
// Go right on matches and left on misses.
if (cmp == 0)
min = mid + 1;
else
max = mid - 1;
}
end = mid - (cmp != 0);
return true;
}
//==========================================================================
//
// Finds a lump by a given name. Used for savegames
//
//==========================================================================
FResourceLump *FResourceFile::FindLump(const char *name)
{
for (unsigned i = 0; i < NumLumps; i++)
{
FResourceLump *lump = GetLump(i);
if (!stricmp(name, lump->FullName))
{
return lump;
}
}
return nullptr;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
FileReader *FUncompressedLump::GetReader()
{
Owner->Reader.Seek(Position, FileReader::SeekSet);
return &Owner->Reader;
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
//
//==========================================================================
int FUncompressedLump::FillCache()
{
const char * buffer = Owner->Reader.GetBuffer();
if (buffer != NULL)
{
// This is an in-memory file so the cache can point directly to the file's data.
Cache = const_cast<char*>(buffer) + Position;
RefCount = -1;
return -1;
}
Owner->Reader.Seek(Position, FileReader::SeekSet);
Cache = new char[LumpSize];
Owner->Reader.Read(Cache, LumpSize);
RefCount = 1;
return 1;
}
//==========================================================================
//
// Base class for uncompressed resource files
//
//==========================================================================
FUncompressedFile::FUncompressedFile(const char *filename)
: FResourceFile(filename)
{}
FUncompressedFile::FUncompressedFile(const char *filename, FileReader &r)
: FResourceFile(filename, r)
{}
//==========================================================================
//
// external lump
//
//==========================================================================
FExternalLump::FExternalLump(const char *_filename, int filesize)
: Filename(_filename)
{
if (filesize == -1)
{
FileReader f;
if (f.OpenFile(_filename))
{
LumpSize = (int)f.GetLength();
}
else
{
LumpSize = 0;
}
}
else
{
LumpSize = filesize;
}
}
//==========================================================================
//
// Caches a lump's content and increases the reference counter
// For external lumps this reopens the file each time it is accessed
//
//==========================================================================
int FExternalLump::FillCache()
{
Cache = new char[LumpSize];
FileReader f;
if (f.OpenFile(Filename))
{
f.Read(Cache, LumpSize);
}
else
{
memset(Cache, 0, LumpSize);
}
RefCount = 1;
return 1;
}
bool FMemoryFile::Open(bool quiet)
{
FString name(ExtractFileBase(FileName));
FString fname(ExtractFileBase(FileName, true));
Lumps.Resize(1);
Lumps[0].LumpNameSetup(fname);
Lumps[0].Owner = this;
Lumps[0].Position = 0;
Lumps[0].LumpSize = (int)Reader.GetLength();
Lumps[0].Flags = 0;
NumLumps = 1;
return true;
}