* the sprite used for 'pause'. * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed, * the decision to make monsters run faster in nightmare mode. - moved the hard coded lock messages for lock types 102 and 103 into the language lump. - fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states. SVN r2834 (trunk) |
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| .. | ||
| chex.txt | ||
| chex3.txt | ||
| doom1.txt | ||
| doom2.txt | ||
| doomcommon.txt | ||
| heretic.txt | ||
| hereticsw.txt | ||
| hexen.txt | ||
| plutonia.txt | ||
| strife.txt | ||
| tnt.txt | ||
| ultdoom.txt | ||