| .. |
|
textures
|
add GetChars() accessors to many FString uses where const char* is wanted.
|
2023-10-03 14:27:39 +02:00 |
|
xlat
|
- refactored all places which treated FileData as zero terminated.
|
2023-08-22 22:54:53 +02:00 |
|
a_keys.cpp
|
add GetChars() accessors to many FString uses where const char* is wanted.
|
2023-10-03 14:27:39 +02:00 |
|
a_keys.h
|
Rename ValidLock to IsLockDefined (more descriptive).
|
2022-12-23 22:48:01 +01:00 |
|
a_weapons.cpp
|
add GetChars() accessors to many FString uses where const char* is wanted.
|
2023-10-03 14:27:39 +02:00 |
|
a_weapons.h
|
- fixed several warnings emitted by Clang.
|
2023-03-26 08:48:54 +02:00 |
|
d_dehacked.cpp
|
fix DSDHacked state creation.
|
2023-09-25 16:10:10 +02:00 |
|
d_dehacked.h
|
|
|
|
decallib.cpp
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
|
decallib.h
|
- moved renderstyle and colortables code to 'common'.
|
2020-04-11 20:20:37 +02:00 |
|
doomfont.h
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
|
g_doomedmap.cpp
|
- moved more code to 'common'.
|
2020-04-11 14:00:12 +02:00 |
|
g_mapinfo.cpp
|
- added DSDA's passover/nopassover keys to the MAPINFO parser.
|
2023-08-22 23:15:23 +02:00 |
|
g_mapinfo.h
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
|
g_skill.cpp
|
- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
|
2021-01-13 06:30:13 -05:00 |
|
gametype.h
|
- moved more files out of the root src directory.
|
2019-07-14 14:39:21 +02:00 |
|
gi.cpp
|
- migrate a large part of the sound code to FSoundIDs.
|
2022-11-24 23:52:52 +01:00 |
|
gi.h
|
- finish the implementation for nosectionmerge.
|
2023-06-18 09:44:34 +02:00 |
|
info.cpp
|
- backend update from Raze.
|
2023-07-22 09:55:49 +02:00 |
|
info.h
|
- dsdehacked: allow dynamic creation of new states.
|
2023-09-11 23:22:23 +02:00 |
|
keysections.cpp
|
- put the entire filesystem code into a namespace and created some subdirectories.
|
2023-08-22 22:54:54 +02:00 |
|
options.cpp
|
- sprite lightlevel cleanup and fixes.
|
2022-06-01 08:37:13 +02:00 |
|
p_blockmap.h
|
- did a test compile as C++20 and fixed all warnings that got emitted.
|
2022-07-15 09:17:50 +02:00 |
|
p_terrain.cpp
|
- removed the string constructors from FSoundID.
|
2022-11-24 23:52:52 +01:00 |
|
p_terrain.h
|
- moved texture code to 'common'.
|
2020-04-11 20:20:38 +02:00 |
|
p_xlat.cpp
|
- MBF21: implemented new line flags.
|
2021-06-28 20:17:08 +02:00 |
|
r_defs.h
|
Exported LinePortals
|
2023-01-15 22:01:37 +01:00 |
|
statistics.cpp
|
- added option to show hub and episode names on the alt HUD.
|
2022-10-26 17:44:51 +02:00 |
|
teaminfo.cpp
|
- removed the unused palette parameter from the V_GetColor family of functions.
|
2021-08-14 09:57:23 +02:00 |
|
teaminfo.h
|
|
|
|
umapinfo.cpp
|
fix UMAPINFO boss action clearing.
|
2023-07-05 09:17:37 -04:00 |