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hw_bsp.cpp
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move visual thinker definition into its own header
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2024-11-13 15:47:22 -03:00 |
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hw_clipper.cpp
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Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection.
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2024-10-26 18:36:45 -04:00 |
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hw_clipper.h
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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hw_decal.cpp
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use FTranslationID in the high level parts of the hardware renderer.
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2023-11-09 23:04:11 +01:00 |
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hw_drawinfo.cpp
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Removing pre-clipping of Frustum if pitch > 46 degrees and viewpoint is not allowed out of bounds. This is like old behavior.
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2024-09-30 10:16:50 -04:00 |
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hw_drawinfo.h
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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hw_drawlist.cpp
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- add option to override renderflags +BILLBOARD[NO]FACECAMERA
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2023-12-09 18:18:28 -05:00 |
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hw_drawlist.h
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- fixed vertex generation when splitting walls by planes on old hardware.
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2021-09-18 13:09:05 +02:00 |
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hw_drawlistadd.cpp
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take most direct drawinfo references out of HWWall.
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2023-10-25 21:35:42 +02:00 |
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hw_drawstructs.h
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Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later.
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2024-10-19 18:35:54 -04:00 |
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hw_fakeflat.cpp
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- fixed the overlapping sector handler in hw_fakeflat.cpp.
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2023-09-16 22:17:09 +02:00 |
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hw_fakeflat.h
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- moved all rendering code into a common subdirectory.
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2019-01-31 19:58:17 +01:00 |
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hw_flats.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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hw_lighting.cpp
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took several functions out of HWDrawInfo.
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2023-10-25 21:19:58 +02:00 |
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hw_lighting.h
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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hw_portal.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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hw_portal.h
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
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hw_renderhacks.cpp
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rewrite of HWWalls to allow grabbing the output from the render item generator.
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2023-10-19 18:35:51 +02:00 |
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hw_setcolor.cpp
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took several functions out of HWDrawInfo.
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2023-10-25 21:19:58 +02:00 |
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hw_sky.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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hw_skyportal.cpp
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took several functions out of HWDrawInfo.
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2023-10-25 21:19:58 +02:00 |
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hw_spritelight.cpp
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2022-01-22 18:06:05 +08:00 |
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hw_sprites.cpp
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move visual thinker definition into its own header
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2024-11-13 15:47:22 -03:00 |
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hw_walldispatcher.h
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fix copy/paste error in HWWallDispatcher
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2023-11-02 21:40:08 +01:00 |
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hw_walls.cpp
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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hw_walls_vertex.cpp
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take most direct drawinfo references out of HWWall.
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2023-10-25 21:35:42 +02:00 |
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hw_weapon.cpp
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Decoupled IQM Model Animations
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2023-11-20 22:08:33 -05:00 |
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hw_weapon.h
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add BobWeapon3D
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2022-12-09 21:49:38 +01:00 |