vkdoom_m/src/rendering/hwrenderer/scene
2024-11-13 15:47:22 -03:00
..
hw_bsp.cpp move visual thinker definition into its own header 2024-11-13 15:47:22 -03:00
hw_clipper.cpp Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection. 2024-10-26 18:36:45 -04:00
hw_clipper.h Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_decal.cpp use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
hw_drawinfo.cpp Removing pre-clipping of Frustum if pitch > 46 degrees and viewpoint is not allowed out of bounds. This is like old behavior. 2024-09-30 10:16:50 -04:00
hw_drawinfo.h Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_drawlist.cpp - add option to override renderflags +BILLBOARD[NO]FACECAMERA 2023-12-09 18:18:28 -05:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:09:05 +02:00
hw_drawlistadd.cpp take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
hw_drawstructs.h Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:35:54 -04:00
hw_fakeflat.cpp - fixed the overlapping sector handler in hw_fakeflat.cpp. 2023-09-16 22:17:09 +02:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_lighting.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_portal.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_portal.h added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
hw_renderhacks.cpp rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_setcolor.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_sky.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_skyportal.cpp took several functions out of HWDrawInfo. 2023-10-25 21:19:58 +02:00
hw_spritelight.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-22 18:06:05 +08:00
hw_sprites.cpp move visual thinker definition into its own header 2024-11-13 15:47:22 -03:00
hw_walldispatcher.h fix copy/paste error in HWWallDispatcher 2023-11-02 21:40:08 +01:00
hw_walls.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_walls_vertex.cpp take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
hw_weapon.cpp Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
hw_weapon.h add BobWeapon3D 2022-12-09 21:49:38 +01:00