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buffers.h
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- added support code for indexed rendering from Raze.
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2020-09-27 11:53:39 +02:00 |
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flatvertices.cpp
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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flatvertices.h
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_aabbtree.cpp
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- moved shadowmap to 'common'.
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2020-04-26 20:28:43 +02:00 |
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hw_aabbtree.h
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_clock.cpp
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- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
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2020-10-03 16:47:47 +02:00 |
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hw_clock.h
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- removed useless x86.h #include's
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2021-02-06 15:01:08 +02:00 |
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hw_cvars.cpp
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- removed the redundant gl_render_precise CVAR.
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2021-09-14 19:49:42 +02:00 |
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hw_cvars.h
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- moved hw_cvars to 'common'.
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2020-04-26 11:38:38 +02:00 |
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hw_dynlightdata.h
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_lightbuffer.cpp
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_lightbuffer.h
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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hw_modelvertexbuffer.cpp
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- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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2020-04-26 13:19:57 +02:00 |
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hw_modelvertexbuffer.h
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- cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts.
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2020-04-26 13:19:57 +02:00 |
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hw_renderstate.h
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- do not send depth bias changes to the GPU if nothing has changed.
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2021-05-21 21:01:20 +02:00 |
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hw_shaderpatcher.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
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hw_shaderpatcher.h
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- moved 2 more modules to 'common'.
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2020-04-26 21:38:34 +02:00 |
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hw_shadowmap.cpp
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- fixed: instead of checking gl_lights, better check Level->HasDynamicLights.
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2021-08-11 14:09:00 +02:00 |
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hw_shadowmap.h
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- ensure that shadowmap indices only get set when shadowmaps are enabled.
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2021-08-11 10:06:22 +02:00 |
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hw_skydome.cpp
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_skydome.h
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_viewpointbuffer.cpp
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- backend changes from Raze, mainly to properly load keyboard presets.
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2020-06-07 15:09:10 +02:00 |
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hw_viewpointbuffer.h
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- backend changes from Raze, mainly to properly load keyboard presets.
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2020-06-07 15:09:10 +02:00 |
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hw_viewpointuniforms.h
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- need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data.
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2020-04-26 23:02:16 +02:00 |
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hw_vrmodes.cpp
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- fixed two vr_* CVARs not getting archived.
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2021-08-10 18:51:44 +02:00 |
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hw_vrmodes.h
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Side By Side Letterbox Display mode (#1255)
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2021-01-13 07:09:13 -05:00 |
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renderqueue.h
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- moved around a few more files.
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2020-04-25 22:17:41 +02:00 |
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shaderuniforms.h
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- moved around a few more files.
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2020-04-25 22:17:41 +02:00 |