vkdoom_m/src/common/rendering/hwrenderer/data
Christoph Oelckers 17638426b9 - removed the redundant gl_render_precise CVAR.
The menu now uses gl_seamless directly without the redirection.
2021-09-14 19:49:42 +02:00
..
buffers.h - added support code for indexed rendering from Raze. 2020-09-27 11:53:39 +02:00
flatvertices.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
flatvertices.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_aabbtree.cpp - moved shadowmap to 'common'. 2020-04-26 20:28:43 +02:00
hw_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_clock.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
hw_clock.h - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
hw_cvars.cpp - removed the redundant gl_render_precise CVAR. 2021-09-14 19:49:42 +02:00
hw_cvars.h - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
hw_dynlightdata.h - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_lightbuffer.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_lightbuffer.h - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_modelvertexbuffer.cpp - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
hw_renderstate.h - do not send depth bias changes to the GPU if nothing has changed. 2021-05-21 21:01:20 +02:00
hw_shaderpatcher.cpp - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
hw_shaderpatcher.h - moved 2 more modules to 'common'. 2020-04-26 21:38:34 +02:00
hw_shadowmap.cpp - fixed: instead of checking gl_lights, better check Level->HasDynamicLights. 2021-08-11 14:09:00 +02:00
hw_shadowmap.h - ensure that shadowmap indices only get set when shadowmaps are enabled. 2021-08-11 10:06:22 +02:00
hw_skydome.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_skydome.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_viewpointbuffer.cpp - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
hw_viewpointbuffer.h - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
hw_viewpointuniforms.h - need hw_viewpointuniforms.h as well in 'common', after decoupling it from game data. 2020-04-26 23:02:16 +02:00
hw_vrmodes.cpp - fixed two vr_* CVARs not getting archived. 2021-08-10 18:51:44 +02:00
hw_vrmodes.h Side By Side Letterbox Display mode (#1255) 2021-01-13 07:09:13 -05:00
renderqueue.h - moved around a few more files. 2020-04-25 22:17:41 +02:00
shaderuniforms.h - moved around a few more files. 2020-04-25 22:17:41 +02:00