This is supposed to be come the place where all pure play code should be placed, but for that all CVARs and CCMDs and other things that do not directly handle play data should be taken out to make code reviewing easier. These now get collected in two separate files, g_cvars.cpp and g_dumpinfo.cpp respectively. The sole ZScript property in here has also been moved - to thingdef_properties.cpp.
91 lines
3 KiB
C++
91 lines
3 KiB
C++
/*
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** c_console.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __C_CONSOLE__
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#define __C_CONSOLE__
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#include <stdarg.h>
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#include "basictypes.h"
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struct event_t;
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#define C_BLINKRATE (TICRATE/2)
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typedef enum cstate_t
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{
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c_up=0, c_down=1, c_falling=2, c_rising=3
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}
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constate_e;
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#define PRINTLEVELS 5
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extern int PrintColors[PRINTLEVELS + 2];
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extern constate_e ConsoleState;
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extern int ConBottom;
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// Initialize the console
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void C_InitConsole (int width, int height, bool ingame);
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void C_DeinitConsole ();
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void C_InitConback();
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// Adjust the console for a new screen mode
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void C_NewModeAdjust (void);
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void C_Ticker (void);
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void AddToConsole (int printlevel, const char *string);
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int PrintString (int printlevel, const char *string);
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int PrintStringHigh (const char *string);
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int VPrintf (int printlevel, const char *format, va_list parms) GCCFORMAT(2);
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void C_DrawConsole ();
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void C_ToggleConsole (void);
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void C_FullConsole (void);
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void C_HideConsole (void);
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void C_AdjustBottom (void);
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void C_FlushDisplay (void);
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void C_InitTicker (const char *label, unsigned int max, bool showpercent=true);
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void C_SetTicker (unsigned int at, bool forceUpdate=false);
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class FFont;
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void C_MidPrint (FFont *font, const char *message);
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void C_MidPrintBold (FFont *font, const char *message);
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bool C_Responder (event_t *ev);
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void C_AddTabCommand (const char *name);
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void C_RemoveTabCommand (const char *name);
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void C_ClearTabCommands(); // Removes all tab commands
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#endif
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