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a_ceiling.cpp
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_ceiling.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_decalfx.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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a_decalfx.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_doors.cpp
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
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a_doors.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_floor.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_floor.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_lightning.cpp
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Begin TICRATE conversion.
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2020-04-12 22:43:33 +02:00 |
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a_lightning.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_lights.cpp
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_lights.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_lighttransfer.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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a_lighttransfer.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_pillar.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_pillar.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_plats.cpp
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- fixed usage of floor sound with Plat_DownWaitUpStayLip special
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2020-01-31 13:21:14 +02:00 |
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a_plats.h
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- fixed usage of floor sound with Plat_DownWaitUpStayLip special
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2020-01-31 13:21:14 +02:00 |
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a_pusher.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_pusher.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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a_quake.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_scroll.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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a_scroll.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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dsectoreffect.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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dsectoreffect.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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p_spec_thinkers.h
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |