vkdoom_m/src/common/textures
Christoph Oelckers 192ea40634 - fixed order of multipatch texture initialization.
This didn't play well with hires replacements - the texture size needs to be set as early as possible.
2020-05-04 21:24:36 +02:00
..
formats - fixed startup and font init crashes. 2020-05-04 20:06:54 +02:00
hires - fixed texture scaling setup in a few places. 2020-04-26 13:48:51 +02:00
animtexture.cpp - fixed startup and font init crashes. 2020-05-04 20:06:54 +02:00
animtexture.h - moved the scale overrider to v_draw.h. 2020-04-21 21:23:04 +02:00
bitmap.cpp - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
bitmap.h - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
gametexture.cpp - split out FGameTexture into its own files. 2020-04-19 10:57:56 +02:00
gametexture.h - fixed order of multipatch texture initialization. 2020-05-04 21:24:36 +02:00
hw_ihwtexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
hw_ihwtexture.h - store the Vulkan descriptor sets in the material - where they belong! 2020-04-19 10:57:56 +02:00
hw_material.cpp - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
hw_material.h - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
hw_texcontainer.h - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
image.cpp - swapped out the license in two files. 2020-04-21 21:06:11 +02:00
image.h - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
imagehelpers.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
imagetexture.cpp - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
m_png.cpp - m_png is common. 2020-04-11 20:19:52 +02:00
m_png.h - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
multipatchtexturebuilder.cpp - fixed order of multipatch texture initialization. 2020-05-04 21:24:36 +02:00
skyboxtexture.cpp - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
skyboxtexture.h - test skyboxes with dynamic_cast and scale them properly. 2020-04-19 10:57:55 +02:00
texmanip.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texture.cpp - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
textureid.h - made video base code game independent 2020-04-28 22:54:53 +02:00
texturemanager.cpp - fixed order of multipatch texture initialization. 2020-05-04 21:24:36 +02:00
texturemanager.h - header separation of model code. 2020-04-27 01:16:17 +02:00
textures.h - fixes copied from Raze. 2020-04-29 23:58:50 +02:00
v_collection.cpp - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
v_collection.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00