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formats
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- fixed startup and font init crashes.
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2020-05-04 20:06:54 +02:00 |
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hires
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- fixed texture scaling setup in a few places.
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2020-04-26 13:48:51 +02:00 |
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animtexture.cpp
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- fixed startup and font init crashes.
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2020-05-04 20:06:54 +02:00 |
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animtexture.h
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- moved the scale overrider to v_draw.h.
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2020-04-21 21:23:04 +02:00 |
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bitmap.cpp
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
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bitmap.h
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
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gametexture.cpp
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- split out FGameTexture into its own files.
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2020-04-19 10:57:56 +02:00 |
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gametexture.h
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- fixed order of multipatch texture initialization.
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2020-05-04 21:24:36 +02:00 |
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hw_ihwtexture.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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hw_ihwtexture.h
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- store the Vulkan descriptor sets in the material - where they belong!
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2020-04-19 10:57:56 +02:00 |
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hw_material.cpp
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- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
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2020-04-19 10:57:56 +02:00 |
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hw_material.h
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- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
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2020-04-19 10:57:56 +02:00 |
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hw_texcontainer.h
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- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
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2020-04-19 10:57:56 +02:00 |
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image.cpp
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- swapped out the license in two files.
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2020-04-21 21:06:11 +02:00 |
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image.h
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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imagehelpers.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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imagetexture.cpp
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- reworked the multipatch texture builder to reuse the FImageTexture objects.
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2020-04-19 10:57:55 +02:00 |
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m_png.cpp
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- m_png is common.
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2020-04-11 20:19:52 +02:00 |
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m_png.h
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- eliminated all cases of calling DrawTexture with an FTexture.
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2020-04-19 10:57:45 +02:00 |
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multipatchtexturebuilder.cpp
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- fixed order of multipatch texture initialization.
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2020-05-04 21:24:36 +02:00 |
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skyboxtexture.cpp
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- reworked the multipatch texture builder to reuse the FImageTexture objects.
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2020-04-19 10:57:55 +02:00 |
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skyboxtexture.h
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- test skyboxes with dynamic_cast and scale them properly.
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2020-04-19 10:57:55 +02:00 |
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texmanip.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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texture.cpp
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- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
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2020-04-19 10:57:56 +02:00 |
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textureid.h
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
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texturemanager.cpp
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- fixed order of multipatch texture initialization.
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2020-05-04 21:24:36 +02:00 |
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texturemanager.h
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- header separation of model code.
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2020-04-27 01:16:17 +02:00 |
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textures.h
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- fixes copied from Raze.
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2020-04-29 23:58:50 +02:00 |
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v_collection.cpp
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
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v_collection.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |